Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
local SHOW_WARNINGS = false
local function scandir(directory)
local i, t, popen = 0, {}, io.popen
local pfile = popen('ls -a "'..directory..'"')
for filename in pfile:lines() do
i = i + 1
t[i] = filename
end
pfile:close()
return t
end
local locale_dir = "../share/hedgewars/Data/Locale"
local files = scandir(locale_dir)
for f = 1, #files do
local filename = files[f]
if string.match(filename, "^[a-zA-Z_]+%.lua$") ~= nil and filename ~= "stub.lua" then
print("== "..filename.." ==")
dofile(locale_dir .. "/" .. filename)
local errors = 0
for eng, transl in pairs(locale) do
local example = "[\""..tostring(eng).."\"] = \""..tostring(transl).."\""
-- Check for obvious errors
if transl == "" then
print("[EE] Empty translation: "..example)
errors = errors + 1
end
if eng == "" then
print("[EE] Empty source string: "..example)
errors = errors + 1
end
if type(transl) ~= "string" then
print("[EE] Translation is not a string: "..example)
errors = errors + 1
end
if type(eng) ~= "string" then
print("[EE] Source is not a string: "..example)
errors = errors + 1
end
-- Check parameters
local ne, nt = 0, 0
local patterns = { "c", "d", "E", "e", "f", "g", "G", "i", "o", "u", "X", "x", "q", "s", "%.%df", "%.f", "" }
for p = 1, #patterns do
for w in string.gmatch(eng, "%%"..patterns[p]) do
ne = ne + 1
end
for w in string.gmatch(transl, "%%"..patterns[p]) do
nt = nt + 1
end
end
if ne ~= nt then
print("[EE] Param mismatch!: [\""..eng.."\"] = \""..transl.."\"")
errors = errors + 1
end
-- Warnings
if SHOW_WARNINGS and eng == transl then
print("[WW] Translation unchanged: "..example)
end
end
if errors == 0 then
print("OK")
end
end
end