Engine:
* Added LUA scripting support for trainings (and maybe soon) scenarios/missions
* Converted Shotgun and Bazooka Training to LUA
* New dependency: LUA 5.1
* New Mission Objectives window
* Extended default keybinds for non-iPhone builds
* NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental!
Frontend:
* Added support for new training maps/LUA scripts
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _HEDGEHOGER_WIDGET
#define _HEDGEHOGER_WIDGET
#include "itemNum.h"
class FrameTeams;
class CHedgehogerWidget : public ItemNum
{
Q_OBJECT
public:
CHedgehogerWidget(const QImage& im, QWidget * parent);
virtual ~CHedgehogerWidget();
unsigned char getHedgehogsNum() const;
void setHHNum (unsigned int num);
void setNonInteractive();
signals:
void hedgehogsNumChanged();
protected:
virtual void incItems();
virtual void decItems();
private:
CHedgehogerWidget();
FrameTeams* pOurFrameTeams;
};
#endif // _HEDGEHOGER_WIDGET