QTfrontend/binds.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 12645 a4a04a700153
child 12990 8dd95c095882
child 13176 34cf782e061c
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "binds.h"

const BindAction cbinds[BINDS_NUMBER] =
{
    {"+up",       "up",         QT_TRANSLATE_NOOP("binds", "up"),              QT_TRANSLATE_NOOP("binds (categories)", "Movement"), QT_TRANSLATE_NOOP("binds (descriptions)", "Hedgehog movement")},
    {"+left",     "left",       QT_TRANSLATE_NOOP("binds", "left"),            NULL, NULL},
    {"+right",    "right",      QT_TRANSLATE_NOOP("binds", "right"),           NULL, NULL},
    {"+down",     "down",       QT_TRANSLATE_NOOP("binds", "down"),            NULL, NULL},
    {"+precise",  "left_shift", QT_TRANSLATE_NOOP("binds", "precise aim"),     NULL, NULL},
    {"ljump",     "return",     QT_TRANSLATE_NOOP("binds", "long jump"),       NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
    {"hjump",     "backspace",  QT_TRANSLATE_NOOP("binds", "high jump"),       NULL, NULL},
    {"switch",    "tab",        QT_TRANSLATE_NOOP("binds", "switch"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
    {"ammomenu",  "mouser",     QT_TRANSLATE_NOOP("binds", "ammo menu"),       QT_TRANSLATE_NOOP("binds (categories)", "Weapons"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
    {"slot 1",    "f1",         QT_TRANSLATE_NOOP("binds", "slot 1"),          NULL, NULL},
    {"slot 2",    "f2",         QT_TRANSLATE_NOOP("binds", "slot 2"),          NULL, NULL},
    {"slot 3",    "f3",         QT_TRANSLATE_NOOP("binds", "slot 3"),          NULL, NULL},
    {"slot 4",    "f4",         QT_TRANSLATE_NOOP("binds", "slot 4"),          NULL, NULL},
    {"slot 5",    "f5",         QT_TRANSLATE_NOOP("binds", "slot 5"),          NULL, NULL},
    {"slot 6",    "f6",         QT_TRANSLATE_NOOP("binds", "slot 6"),          NULL, NULL},
    {"slot 7",    "f7",         QT_TRANSLATE_NOOP("binds", "slot 7"),          NULL, NULL},
    {"slot 8",    "f8",         QT_TRANSLATE_NOOP("binds", "slot 8"),          NULL, NULL},
    {"slot 9",    "f9",         QT_TRANSLATE_NOOP("binds", "slot 9"),          NULL, NULL},
    {"slot :",    "f10",        QT_TRANSLATE_NOOP("binds", "slot 10"),         NULL, NULL},
    {"timer 1",   "1",          QT_TRANSLATE_NOOP("binds", "timer 1 sec"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
    {"timer 2",   "2",          QT_TRANSLATE_NOOP("binds", "timer 2 sec"),     NULL, NULL},
    {"timer 3",   "3",          QT_TRANSLATE_NOOP("binds", "timer 3 sec"),     NULL, NULL},
    {"timer 4",   "4",          QT_TRANSLATE_NOOP("binds", "timer 4 sec"),     NULL, NULL},
    {"timer 5",   "5",          QT_TRANSLATE_NOOP("binds", "timer 5 sec"),     NULL, NULL},
    {"+attack",   "space",      QT_TRANSLATE_NOOP("binds", "attack"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
    {"put",       "mousel",     QT_TRANSLATE_NOOP("binds", "put"),             NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
    {"findhh",    "h",          QT_TRANSLATE_NOOP("binds", "autocam / find hedgehog"),QT_TRANSLATE_NOOP("binds (categories)", "Camera"), QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle automatic camera / refocus on active hedgehog:")},
    {"+cur_u",    "[8]",        QT_TRANSLATE_NOOP("binds", "up"),              NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
    {"+cur_l",    "[4]",        QT_TRANSLATE_NOOP("binds", "left"),            NULL, NULL},
    {"+cur_r",    "[6]",        QT_TRANSLATE_NOOP("binds", "right"),           NULL, NULL},
    {"+cur_d",    "[2]",        QT_TRANSLATE_NOOP("binds", "down"),            NULL, NULL},
//  {"+cur_m",    "",           QT_TRANSLATE_NOOP("binds", "movement key modifier"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
    {"zoomin",    "wheelup",    QT_TRANSLATE_NOOP("binds", "zoom in"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
    {"zoomout",   "wheeldown",  QT_TRANSLATE_NOOP("binds", "zoom out"),        NULL, NULL},
    {"zoomreset", "mousem",     QT_TRANSLATE_NOOP("binds", "reset zoom"),      NULL, NULL},
    {"chat",      "t",          QT_TRANSLATE_NOOP("binds", "chat"),            QT_TRANSLATE_NOOP("binds (categories)", "Miscellaneous"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
    {"history",   "`",          QT_TRANSLATE_NOOP("binds", "chat history"),    NULL, NULL},
    {"pause",     "p",          QT_TRANSLATE_NOOP("binds", "pause"),           NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
    {"quit",      "escape",     QT_TRANSLATE_NOOP("binds", "quit"),            NULL, NULL},
    {"confirm",   "y",          QT_TRANSLATE_NOOP("binds", "confirmation"),    NULL, NULL},
    {"+voldown",  "9",          QT_TRANSLATE_NOOP("binds", "volume down"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
    {"+volup",    "0",          QT_TRANSLATE_NOOP("binds", "volume up"),       NULL, NULL},
    {"mute",      "8",          QT_TRANSLATE_NOOP("binds", "mute audio"),      NULL, NULL},
    {"fullscr",   "f12",        QT_TRANSLATE_NOOP("binds", "change mode"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
    {"capture",   "c",          QT_TRANSLATE_NOOP("binds", "capture"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
    {"+speedup",  "s",          QT_TRANSLATE_NOOP("binds", "speed up replay"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Demo replay:")},
    //: This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen
    {"rotmask",   "delete",     QT_TRANSLATE_NOOP("binds", "toggle team bars"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Heads-up display:")},
#ifdef VIDEOREC
    {"record",    "r",          QT_TRANSLATE_NOOP("binds", "record"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Record video:")}
#endif
};