QTfrontend/drawmapscene.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 11046 47a8c19ecb60
child 13209 f5d36be88c61
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef DRAWMAPSCENE_H
#define DRAWMAPSCENE_H

#include <QGraphicsScene>
#include <QPainterPath>
#include <QGraphicsEllipseItem>

class QGraphicsPathItem;

struct PathParams
{
    quint8 width;
    bool erasing;
    QPoint initialPoint;
    QList<QPoint> points;
};

typedef QList<PathParams> Paths;

class DrawMapScene : public QGraphicsScene
{
        Q_OBJECT
    public:
        enum PathType {
            Polyline  = 0,
            Rectangle = 1,
            Ellipse   = 2
        };

        explicit DrawMapScene(QObject *parent = 0);

        QByteArray encode();
        void decode(QByteArray data);
        int pointsCount();

    signals:
        void pathChanged();

    public slots:
        void undo();
        void clearMap();
        void simplifyLast();
        void optimize();
        void setErasing(bool erasing);
        void showCursor();
        void hideCursor();
        void setPathType(PathType pathType);

    private:
        QPen m_pen;
        QBrush m_eraser;
        QBrush m_brush;
        QGraphicsPathItem  * m_currPath;
        Paths paths;
        Paths oldPaths;
        bool m_isErasing;
        QList<QGraphicsItem *> oldItems;
        QGraphicsEllipseItem * m_cursor;
        bool m_isCursorShown;
        QByteArray m_specialPoints;
        PathType m_pathType;

        virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
        virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
        virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);
        virtual void wheelEvent(QGraphicsSceneWheelEvent *);

        QPainterPath pointsToPath(const QList<QPoint> points);

        quint8 serializePenWidth(int width);
        int deserializePenWidth(quint8 width);
        QList<QPointF> makeEllipse(const QPointF & center, const QPointF & corner);
        QPointF putSomeConstraints(const QPointF & initialPoint, const QPointF & point);
};

#endif // DRAWMAPSCENE_H