Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
unit uVideoRec;
{$IFNDEF USE_VIDEO_RECORDING}
interface
implementation
end.
{$ELSE}
{$IFNDEF WIN32}
{$linklib avwrapper}
{$ENDIF}
interface
var flagPrerecording: boolean = false;
function BeginVideoRecording: Boolean;
function LoadNextCameraPosition(out newRealTicks, newGameTicks: LongInt): Boolean;
procedure EncodeFrame;
procedure StopVideoRecording;
procedure BeginPreRecording;
procedure StopPreRecording;
procedure SaveCameraPosition;
procedure initModule;
procedure freeModule;
implementation
uses uVariables, GLunit, SDLh, SysUtils, uUtils, uIO, uMisc, uTypes, uDebug;
type TAddFileLogRaw = procedure (s: pchar); cdecl;
const AvwrapperLibName = 'libavwrapper';
function AVWrapper_Init(
AddLog: TAddFileLogRaw;
filename, desc, soundFile, format, vcodec, acodec: PChar;
width, height, framerateNum, framerateDen, vquality: LongInt): LongInt; cdecl; external AvwrapperLibName;
function AVWrapper_Close: LongInt; cdecl; external AvwrapperLibName;
function AVWrapper_WriteFrame(rgb: PByte): LongInt; cdecl; external AvwrapperLibName;
type TFrame = record
realTicks: LongWord;
gameTicks: LongWord;
CamX, CamY: LongInt;
zoom: single;
end;
var RGB_Buffer: PByte;
cameraFile: File of TFrame;
audioFile: File;
numPixels: LongWord;
startTime, numFrames, curTime, progress, maxProgress: LongWord;
soundFilePath: shortstring;
thumbnailSaved : Boolean;
function BeginVideoRecording: Boolean;
var filename, desc: shortstring;
begin
AddFileLog('BeginVideoRecording');
{$IOCHECKS OFF}
// open file with prerecorded camera positions
filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.txtin';
Assign(cameraFile, filename);
Reset(cameraFile);
maxProgress:= FileSize(cameraFile);
if IOResult <> 0 then
begin
AddFileLog('Error: Could not read from ' + filename);
exit(false);
end;
{$IOCHECKS ON}
// store some description in output file
desc:= '';
if UserNick <> '' then
desc:= desc + 'Player: ' + UserNick + #10;
if recordFileName <> '' then
desc:= desc + 'Record: ' + recordFileName + #10;
if cMapName <> '' then
desc:= desc + 'Map: ' + cMapName + #10;
if Theme <> '' then
desc:= desc + 'Theme: ' + Theme + #10;
desc:= desc + 'prefix[' + RecPrefix + ']prefix';
filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix;
soundFilePath:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw';
if checkFails(AVWrapper_Init(@AddFileLogRaw
, PChar(ansistring(filename))
, PChar(ansistring(desc))
, PChar(ansistring(soundFilePath))
, PChar(ansistring(cAVFormat))
, PChar(ansistring(cVideoCodec))
, PChar(ansistring(cAudioCodec))
, cScreenWidth, cScreenHeight, cVideoFramerateNum, cVideoFramerateDen, cVideoQuality) >= 0,
'AVWrapper_Init failed',
true) then exit(false);
numPixels:= cScreenWidth*cScreenHeight;
RGB_Buffer:= GetMem(4*numPixels);
if RGB_Buffer = nil then
begin
AddFileLog('Error: Could not allocate memory for video recording (RGB buffer).');
exit(false);
end;
curTime:= 0;
numFrames:= 0;
progress:= 0;
BeginVideoRecording:= true;
end;
procedure StopVideoRecording;
begin
AddFileLog('StopVideoRecording');
FreeMem(RGB_Buffer, 4*numPixels);
Close(cameraFile);
if AVWrapper_Close() < 0 then
halt(-1);
Erase(cameraFile);
DeleteFile(soundFilePath);
SendIPC(_S'v'); // inform frontend that we finished
end;
procedure EncodeFrame;
var s: shortstring;
begin
// read pixels from OpenGL
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_RGBA, GL_UNSIGNED_BYTE, RGB_Buffer);
if AVWrapper_WriteFrame(RGB_Buffer) < 0 then
halt(-1);
// inform frontend that we have encoded new frame
s[0]:= #3;
s[1]:= 'p'; // p for progress
SDLNet_Write16(progress*10000 div maxProgress, @s[2]);
SendIPC(s);
inc(numFrames);
end;
function LoadNextCameraPosition(out newRealTicks, newGameTicks: LongInt): Boolean;
var frame: TFrame = (realTicks: 0; gameTicks: 0; CamX: 0; CamY: 0; zoom: 0);
begin
// we need to skip or duplicate frames to match target framerate
while Int64(curTime)*cVideoFramerateNum <= Int64(numFrames)*cVideoFramerateDen*1000 do
begin
{$IOCHECKS OFF}
if eof(cameraFile) then
exit(false);
BlockRead(cameraFile, frame, 1);
{$IOCHECKS ON}
curTime:= frame.realTicks;
WorldDx:= frame.CamX;
WorldDy:= frame.CamY + cScreenHeight div 2;
zoom:= frame.zoom*cScreenWidth;
ZoomValue:= zoom;
inc(progress);
newRealTicks:= frame.realTicks;
newGameTicks:= frame.gameTicks;
end;
LoadNextCameraPosition:= true;
end;
// Callback which records sound.
// This procedure may be called from different thread.
procedure RecordPostMix(udata: pointer; stream: PByte; len: LongInt); cdecl;
begin
udata:= udata; // avoid warning
{$IOCHECKS OFF}
BlockWrite(audioFile, stream^, len);
{$IOCHECKS ON}
end;
procedure SaveThumbnail;
var thumbpath: shortstring;
k: LongInt;
begin
thumbpath:= '/VideoTemp/' + RecPrefix;
AddFileLog('Saving thumbnail ' + thumbpath);
k:= max(max(cScreenWidth, cScreenHeight) div 400, 1); // here 400 is minimum size of thumbnail
MakeScreenshot(thumbpath, k, 0);
thumbnailSaved:= true;
end;
// copy file (free pascal doesn't have copy file function)
procedure CopyFile(src, dest: shortstring);
var inF, outF: file;
buffer: array[0..1023] of byte;
result: LongInt;
i: integer;
begin
{$IOCHECKS OFF}
result:= 0; // avoid compiler hint and warning
for i:= 0 to 1023 do
buffer[i]:= 0;
Assign(inF, src);
Reset(inF, 1);
if IOResult <> 0 then
begin
AddFileLog('Error: Could not read from ' + src);
exit;
end;
Assign(outF, dest);
Rewrite(outF, 1);
if IOResult <> 0 then
begin
AddFileLog('Error: Could not write to ' + dest);
exit;
end;
repeat
BlockRead(inF, buffer, 1024, result);
BlockWrite(outF, buffer, result);
until result < 1024;
{$IOCHECKS ON}
end;
procedure BeginPreRecording;
var format: word;
filename: shortstring;
frequency, channels: LongInt;
begin
AddFileLog('BeginPreRecording');
thumbnailSaved:= false;
RecPrefix:= 'hw-' + FormatDateTime('YYYY-MM-DD_HH-mm-ss-z', Now());
// If this video is recorded from demo executed directly (without frontend)
// then we need to copy demo so that frontend will be able to find it later.
if recordFileName <> '' then
begin
if GameType <> gmtDemo then // this is save and game demo is not recording, abort
exit;
CopyFile(recordFileName, UserPathPrefix + '/VideoTemp/' + RecPrefix + '.hwd');
end;
Mix_QuerySpec(@frequency, @format, @channels);
AddFileLog('sound: frequency = ' + IntToStr(frequency) + ', format = ' + IntToStr(format) + ', channels = ' + IntToStr(channels));
if format <> $8010 then
begin
// TODO: support any audio format
AddFileLog('Error: Unexpected audio format ' + IntToStr(format));
exit;
end;
{$IOCHECKS OFF}
// create sound file
filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw';
Assign(audioFile, filename);
Rewrite(audioFile, 1);
if IOResult <> 0 then
begin
AddFileLog('Error: Could not write to ' + filename);
exit;
end;
// create file with camera positions
filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.txtout';
Assign(cameraFile, filename);
Rewrite(cameraFile);
if IOResult <> 0 then
begin
AddFileLog('Error: Could not write to ' + filename);
exit;
end;
// save audio parameters in sound file
BlockWrite(audioFile, frequency, 4);
BlockWrite(audioFile, channels, 4);
{$IOCHECKS ON}
// register callback for actual audio recording
Mix_SetPostMix(@RecordPostMix, nil);
startTime:= SDL_GetTicks();
flagPrerecording:= true;
end;
procedure StopPreRecording;
begin
AddFileLog('StopPreRecording');
flagPrerecording:= false;
// call SDL_LockAudio because RecordPostMix may be executing right now
SDL_LockAudio();
Close(audioFile);
Close(cameraFile);
Mix_SetPostMix(nil, nil);
SDL_UnlockAudio();
if not thumbnailSaved then
SaveThumbnail();
end;
procedure SaveCameraPosition;
var frame: TFrame;
begin
if (not thumbnailSaved) and (ScreenFade = sfNone) then
SaveThumbnail();
frame.realTicks:= SDL_GetTicks() - startTime;
frame.gameTicks:= GameTicks;
frame.CamX:= WorldDx;
frame.CamY:= WorldDy - cScreenHeight div 2;
frame.zoom:= zoom/cScreenWidth;
BlockWrite(cameraFile, frame, 1);
end;
procedure initModule;
begin
// we need to make sure these variables are initialized before the main loop
// or the wrapper will keep the default values of preinit
cScreenWidth:= max(cWindowedWidth, 640);
cScreenHeight:= max(cWindowedHeight, 480);
end;
procedure freeModule;
begin
if flagPrerecording then
StopPreRecording();
end;
end.
{$ENDIF} // USE_VIDEO_RECORDING