project_files/frontlib/ipc/ipcprotocol.c
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 10017 de822cd3df3a
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "ipcprotocol.h"
#include "../util/util.h"
#include "../util/logging.h"
#include "../md5/md5.h"

#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <inttypes.h>
#include <stdlib.h>

int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...) {
    int result = -1;
    if(!log_badargs_if2(vec==NULL, fmt==NULL)) {
        // 1 byte size prefix, 255 bytes max message length, 1 0-byte for vsnprintf
        char msgbuffer[257];

        // Format the message, leaving one byte at the start for the length
        va_list argp;
        va_start(argp, fmt);
        int msgSize = vsnprintf(msgbuffer+1, 256, fmt, argp);
        va_end(argp);

        if(!log_e_if(msgSize > 255, "Message too long (%u bytes)", (unsigned)msgSize)
                && !log_e_if(msgSize < 0, "printf error")) {
            // Add the length prefix
            ((uint8_t*)msgbuffer)[0] = msgSize;

            // Append it to the vector
            result = flib_vector_append(vec, msgbuffer, msgSize+1);
        }
    }
    return result;
}

int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview) {
    int result = -1;
    flib_vector *tempvector = flib_vector_create();
    if(!log_badargs_if2(vec==NULL, map==NULL)) {
        bool error = false;

        if(map->mapgen == MAPGEN_NAMED) {
            error |= log_e_if(!map->name, "Missing map name")
                    || flib_ipc_append_message(tempvector, "emap %s", map->name);
        }
        if(!mappreview) {
            error |= log_e_if(!map->theme, "Missing map theme")
                    || flib_ipc_append_message(tempvector, "etheme %s", map->theme);
        }
        error |= flib_ipc_append_seed(tempvector, map->seed);
        error |= flib_ipc_append_message(tempvector, "e$template_filter %i", map->templateFilter);
        error |= flib_ipc_append_message(tempvector, "e$mapgen %i", map->mapgen);

        if(map->mapgen == MAPGEN_MAZE) {
            error |= flib_ipc_append_message(tempvector, "e$maze_size %i", map->mazeSize);
        }
        if(map->mapgen == MAPGEN_DRAWN) {
            /*
             * We have to split the drawn map data into several edraw messages here because
             * it can be longer than the maximum message size.
             */
            const char *edraw = "edraw ";
            int edrawlen = strlen(edraw);
            for(size_t offset=0; offset<map->drawDataSize; offset+=200) {
                size_t bytesRemaining = map->drawDataSize-offset;
                int fragmentsize = bytesRemaining < 200 ? bytesRemaining : 200;
                uint8_t messagesize = edrawlen + fragmentsize;
                error |= flib_vector_append(tempvector, &messagesize, 1);
                error |= flib_vector_append(tempvector, edraw, edrawlen);
                error |= flib_vector_append(tempvector, map->drawData+offset, fragmentsize);
            }
        }

        if(!log_e_if(error, "Error generating map config")) {
            // Message created, now we can copy everything.
            flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
            if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
                result = 0;
            }
        }
    }
    flib_vector_destroy(tempvector);
    return result;
}

int flib_ipc_append_seed(flib_vector *vec, const char *seed) {
    if(log_badargs_if2(vec==NULL, seed==NULL)) {
        return -1;
    }
    return flib_ipc_append_message(vec, "eseed %s", seed);
}

int flib_ipc_append_script(flib_vector *vec, const char *script) {
    int result = -1;
    if(!log_badargs_if2(vec==NULL, script==NULL)) {
        result = flib_ipc_append_message(vec, "escript %s", script);
    }
    return result;
}

int flib_ipc_append_style(flib_vector *vec, const char *style) {
    int result = -1;
    char *copy = flib_strdupnull(style);
    if(!log_badargs_if(vec==NULL) && copy) {
        if(!strcmp("Normal", copy)) {
            // "Normal" means no gametype script
            // TODO if an empty script called "Normal" is added to the scripts directory this can be removed
            result = 0;
        } else {
            size_t len = strlen(copy);
            for(size_t i=0; i<len; i++) {
                if(copy[i] == ' ') {
                    copy[i] = '_';
                }
            }

            result = flib_ipc_append_message(vec, "escript %s%s.lua", MULTIPLAYER_SCRIPT_PATH, copy);
        }
    }
    free(copy);
    return result;
}

static uint32_t buildModFlags(const flib_scheme *scheme) {
    uint32_t result = 0;
    for(int i=0; i<flib_meta.modCount; i++) {
        if(scheme->mods[i]) {
            int bitmaskIndex = flib_meta.mods[i].bitmaskIndex;
            result |= (UINT32_C(1) << bitmaskIndex);
        }
    }
    return result;
}

int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme) {
    int result = -1;
    flib_vector *tempvector = flib_vector_create();
    if(!log_badargs_if2(vec==NULL, scheme==NULL) && tempvector) {
        bool error = false;
        error |= flib_ipc_append_message(tempvector, "e$gmflags %"PRIu32, buildModFlags(scheme));
        for(int i=0; i<flib_meta.settingCount; i++) {
            if(flib_meta.settings[i].engineCommand) {
                int value = scheme->settings[i];
                if(flib_meta.settings[i].maxMeansInfinity) {
                    value = value>=flib_meta.settings[i].max ? 9999 : value;
                }
                if(flib_meta.settings[i].times1000) {
                    value *= 1000;
                }
                error |= flib_ipc_append_message(tempvector, "%s %i", flib_meta.settings[i].engineCommand, value);
            }
        }

        if(!error) {
            // Message created, now we can copy everything.
            flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
            if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
                result = 0;
            }
        }
    }
    flib_vector_destroy(tempvector);
    return result;
}

static int appendWeaponSet(flib_vector *vec, flib_weaponset *set) {
    return flib_ipc_append_message(vec, "eammloadt %s", set->loadout)
        || flib_ipc_append_message(vec, "eammprob %s", set->crateprob)
        || flib_ipc_append_message(vec, "eammdelay %s", set->delay)
        || flib_ipc_append_message(vec, "eammreinf %s", set->crateammo);
}

static void calculateMd5Hex(const char *in, char out[33]) {
    md5_state_t md5state;
    uint8_t md5bytes[16];
    md5_init(&md5state);
    md5_append(&md5state, (unsigned char*)in, strlen(in));
    md5_finish(&md5state, md5bytes);
    for(int i=0;i<sizeof(md5bytes); i++) {
        snprintf(out+i*2, 3, "%02x", (unsigned)md5bytes[i]);
    }
}

static int flib_ipc_append_addteam(flib_vector *vec, const flib_team *team, bool perHogAmmo, bool noAmmoStore) {
    int result = -1;
    flib_vector *tempvector = flib_vector_create();
    if(!log_badargs_if2(vec==NULL, team==NULL) && tempvector) {
        bool error = false;

        if(!perHogAmmo && !noAmmoStore) {
            error = error
                    || appendWeaponSet(tempvector, team->hogs[0].weaponset)
                    || flib_ipc_append_message(tempvector, "eammstore");
        }

        char md5Hex[33];
        calculateMd5Hex(team->ownerName ? team->ownerName : "", md5Hex);
        if(team->colorIndex<0 || team->colorIndex>=flib_teamcolor_count) {
            flib_log_e("Color index out of bounds for team %s: %i", team->name, team->colorIndex);
            error = true;
        } else {
            error |= flib_ipc_append_message(tempvector, "eaddteam %s %"PRIu32" %s", md5Hex, flib_teamcolors[team->colorIndex], team->name);
        }

        if(team->remoteDriven) {
            error |= flib_ipc_append_message(tempvector, "erdriven");
        }

        error |= flib_ipc_append_message(tempvector, "egrave %s", team->grave);
        error |= flib_ipc_append_message(tempvector, "efort %s", team->fort);
        error |= flib_ipc_append_message(tempvector, "evoicepack %s", team->voicepack);
        error |= flib_ipc_append_message(tempvector, "eflag %s", team->flag);

        for(int i=0; i<team->bindingCount; i++) {
            error |= flib_ipc_append_message(tempvector, "ebind %s %s", team->bindings[i].binding, team->bindings[i].action);
        }

        for(int i=0; i<team->hogsInGame; i++) {
            if(perHogAmmo && !noAmmoStore) {
                error |= appendWeaponSet(tempvector, team->hogs[i].weaponset);
            }
            error |= flib_ipc_append_message(tempvector, "eaddhh %i %i %s", team->hogs[i].difficulty, team->hogs[i].initialHealth, team->hogs[i].name);
            error |= flib_ipc_append_message(tempvector, "ehat %s", team->hogs[i].hat);
        }

        if(!error) {
            // Message created, now we can copy everything.
            flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
            if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
                result = 0;
            }
        }
    }
    flib_vector_destroy(tempvector);
    return result;
}

int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame) {
    int result = -1;
    flib_vector *tempvector = flib_vector_create();
    if(!log_badargs_if2(vec==NULL, setup==NULL) && tempvector) {
        bool error = false;
        bool perHogAmmo = false;
        bool sharedAmmo = false;

        error |= flib_ipc_append_message(vec, netgame ? "TN" : "TL");
        if(setup->map) {
            error |= flib_ipc_append_mapconf(tempvector, setup->map, false);
        }
        if(setup->style) {
            error |= flib_ipc_append_style(tempvector, setup->style);
        }
        if(setup->gamescheme) {
            error |= flib_ipc_append_gamescheme(tempvector, setup->gamescheme);
            sharedAmmo = flib_scheme_get_mod(setup->gamescheme, "sharedammo");
            // Shared ammo has priority over per-hog ammo
            perHogAmmo = !sharedAmmo && flib_scheme_get_mod(setup->gamescheme, "perhogammo");
        }
        if(setup->teamlist->teams && setup->teamlist->teamCount>0) {
            int *clanColors = flib_calloc(setup->teamlist->teamCount, sizeof(int));
            if(!clanColors) {
                error = true;
            } else {
                int clanCount = 0;
                for(int i=0; !error && i<setup->teamlist->teamCount; i++) {
                    flib_team *team = setup->teamlist->teams[i];
                    // Find the clan index of this team (clans are identified by color).
                    bool newClan = false;
                    int clan = 0;
                    while(clan<clanCount && clanColors[clan] != team->colorIndex) {
                        clan++;
                    }
                    if(clan==clanCount) {
                        newClan = true;
                        clanCount++;
                        clanColors[clan] = team->colorIndex;
                    }

                    // If shared ammo is active, only add an ammo store for the first team in each clan.
                    bool noAmmoStore = sharedAmmo&&!newClan;
                    error |= flib_ipc_append_addteam(tempvector, setup->teamlist->teams[i], perHogAmmo, noAmmoStore);
                }
            }
            free(clanColors);
        }
        error |= flib_ipc_append_message(tempvector, "!");

        if(!error) {
            // Message created, now we can copy everything.
            flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
            if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
                result = 0;
            }
        }
    }
    return result;
}