GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QComboBox>
#include "pagecampaign.h"
QLayout * PageCampaign::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(3, 1);
CBTeam = new QComboBox(this);
CBMission = new QComboBox(this);
CBCampaign = new QComboBox(this);
pageLayout->addWidget(CBTeam, 1, 1);
pageLayout->addWidget(CBCampaign, 2, 1);
pageLayout->addWidget(CBMission, 3, 1);
BtnStartCampaign = new QPushButton(this);
BtnStartCampaign->setFont(*font14);
BtnStartCampaign->setText(QPushButton::tr("Go!"));
pageLayout->addWidget(BtnStartCampaign, 2, 2);
return pageLayout;
}
PageCampaign::PageCampaign(QWidget* parent) : AbstractPage(parent)
{
initPage();
}