use mio;
use std::{io, io::Write};
use super::{
server::HWServer,
actions::{Action, Action::*},
coretypes::ClientId
};
use protocol::messages::{
HWProtocolMessage,
HWServerMessage::*
};
mod common;
mod loggingin;
mod lobby;
mod inroom;
pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
match message {
HWProtocolMessage::Ping =>
server.react(client_id, vec![Pong.send_self().action()]),
HWProtocolMessage::Quit(Some(msg)) =>
server.react(client_id, vec![ByeClient("User quit: ".to_string() + &msg)]),
HWProtocolMessage::Quit(None) =>
server.react(client_id, vec![ByeClient("User quit".to_string())]),
HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
HWProtocolMessage::Empty => warn!("Empty message"),
_ => {
match server.clients[client_id].room_id {
None =>
loggingin::handle(server, client_id, message),
Some(id) if id == server.lobby_id =>
lobby::handle(server, client_id, message),
Some(id) =>
inroom::handle(server, client_id, id, message)
}
},
}
}