QTfrontend/ui/widget/itemNum.h
author unc0rr
Thu, 29 Jan 2015 23:36:58 +0300
branchqmlfrontend
changeset 10754 8dd1cf1be5a2
parent 10108 c68cf030eded
permissions -rw-r--r--
[flib] yay, some work on schemes

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QFrame>
#include <QImage>

#ifndef _ITEM_NUM_INCLUDED
#define _ITEM_NUM_INCLUDED

class ItemNum : public QFrame
{
        Q_OBJECT

    public:
        void setInfinityState(bool value);
        void setEnabled(bool value);
        unsigned char getItemsNum() const;
        void setItemsNum(const unsigned char num);

    protected:
        QImage m_im;
        QImage m_img;
        bool infinityState;
        bool enabled;

        ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min=2, unsigned char max=8);
        virtual QSize sizeHint () const;
        virtual ~ItemNum()=0;

        bool nonInteractive;
        unsigned char minItems;
        unsigned char maxItems;
        unsigned char numItems;

        // from QWidget
        virtual void mousePressEvent ( QMouseEvent * event );
        virtual void wheelEvent ( QWheelEvent * event );
        virtual void paintEvent(QPaintEvent* event);

        // to be implemented in child
        virtual void incItems()=0;
        virtual void decItems()=0;
};

#endif // _ITEM_NUM_INCLUDED