hedgewars/uAILandMarks.pas
author nemo
Mon, 08 Dec 2014 10:14:47 -0500
changeset 10635 8e8b320eefad
parent 10017 de822cd3df3a
permissions -rw-r--r--
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.

unit uAILandMarks;

interface
const
    markWalkedHere = $01;
    markHJumped    = $02;
    markLJumped    = $04;

procedure addMark(X, Y: LongInt; mark: byte);
function  checkMark(X, Y: LongInt; mark: byte) : boolean;
procedure clearAllMarks;
procedure clearMarks(mark: byte);
procedure setAILandMarks;

procedure initModule;
procedure freeModule;

implementation
uses uVariables;

const gr = 2;

var marks: array of array of byte;
    WIDTH, HEIGHT: Longword;

procedure addMark(X, Y: LongInt; mark: byte);
begin
    if((X and LAND_WIDTH_MASK) = 0) and ((Y and LAND_HEIGHT_MASK) = 0) then
        begin
        X:= X shr gr;
        Y:= Y shr gr;
        marks[Y, X]:= marks[Y, X] or mark
        end
end;

function  checkMark(X, Y: LongInt; mark: byte) : boolean;
begin
    checkMark:= ((X and LAND_WIDTH_MASK) = 0)
        and ((Y and LAND_HEIGHT_MASK) = 0)
        and ((marks[Y shr gr, X shr gr] and mark) <> 0)
end;

procedure clearAllMarks;
var
    Y, X: Longword;
begin
    for Y:= 0 to Pred(HEIGHT) do
        for X:= 0 to Pred(WIDTH) do
            marks[Y, X]:= 0
end;

procedure clearMarks(mark: byte);
var
    Y, X: Longword;
begin
    for Y:= 0 to Pred(HEIGHT) do
        for X:= 0 to Pred(WIDTH) do
            marks[Y, X]:= marks[Y, X] and (not mark)
end;

procedure setAILandMarks;
begin
    WIDTH:= LAND_WIDTH shr gr;
    HEIGHT:= LAND_HEIGHT shr gr;

    SetLength(marks, HEIGHT, WIDTH);
end;

procedure initModule;
begin
end;

procedure freeModule;
begin
    SetLength(marks, 0, 0);
end;

end.