This should ensure rope can still be aimed quickly when an alt weapon is active.
system;
type
Integer = integer;
LongInt = integer;
LongWord = integer;
Cardinal = integer;
PtrInt = integer;
Word = integer;
Byte = integer;
SmallInt = integer;
ShortInt = integer;
QWord = integer;
GLint = integer;
GLuint = integer;
int = integer;
size_t = integer;
pointer = pointer;
float = float;
single = float;
double = float;
real = float;
extended = float;
GLfloat = float;
boolean = boolean;
LongBool = boolean;
string = string;
shortstring = string;
ansistring = string;
widechar = string;
char = char;
PChar = ^char;
PPChar = ^Pchar;
PByte = ^Byte;
PWord = ^Word;
PLongInt = ^LongInt;
PLongWord = ^LongWord;
PInteger = ^Integer;
Handle = integer;
png_structp = pointer;
png_size_t = integer;
var
false, true: boolean;
write, writeLn, read, readLn: procedure;
StrLen, ord, Succ, Pred : function : integer;
inc, dec, Low, High, Lo, Hi : function : integer;
odd, even : function : boolean;
Now : function : integer;
new, dispose, FillChar, Move : procedure;
trunc, round : function : integer;
abs, sqr : function : integer;
StrPas, FormatDateTime, copy, delete, str, pos, trim, LowerCase : function : shortstring;
Length, StrToInt : function : integer;
SetLength, val : procedure;
_pchar : function : PChar;
pchar2str : function : string;
memcpy : procedure;
assign, rewrite, reset, flush, BlockWrite, BlockRead, close : procedure;
IOResult : integer;
exit, break, halt, continue : procedure;
TextFile, file : Handle;
FileMode : integer;
FileExists, DirectoryExists, eof : function : boolean;
ExtractFileName : function : string;
exitcode : integer;
stdout, stderr : Handle;
ParamCount : function : integer;
ParamStr : function : string;
sqrt, arctan2, cos, sin, power : function : float;
pi : float;
TypeInfo, GetEnumName : function : shortstring;
UTF8ToUnicode, WrapText: function : shortstring;
sizeof : function : integer;
GetMem : function : pointer;
FreeMem : procedure;
glGetString : function : pchar;
glBegin, glBindTexture, glBlendFunc, glClear, glClearColor,
glColor4ub, glColorMask, glColorPointer, glDeleteTextures,
glDisable, glDisableClientState, glDrawArrays, glEnable,
glEnableClientState, glEnd, glGenTextures, glGetIntegerv,
glHint, glLineWidth, glLoadIdentity, glMatrixMode, glPopMatrix,
glPushMatrix, glReadPixels, glRotatef, glScalef, glTexCoord2f,
glTexCoordPointer, glTexImage2D, glTexParameterf,
glTexParameteri, glTranslatef, glVertex2d, glVertexPointer,
glViewport, glext_LoadExtension, glDeleteRenderbuffersEXT,
glDeleteFramebuffersEXT, glGenFramebuffersEXT,
glGenRenderbuffersEXT, glBindFramebufferEXT,
glBindRenderbufferEXT, glRenderbufferStorageEXT,
glFramebufferRenderbufferEXT, glFramebufferTexture2DEXT : procedure;
GL_BGRA, GL_BLEND, GL_CLAMP_TO_EDGE, GL_COLOR_ARRAY,
GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_DEPTH_COMPONENT,
GL_DITHER, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_LINEAR,
GL_LINE_LOOP, GL_LINES, GL_LINE_SMOOTH, GL_LINE_STRIP,
GL_MAX_TEXTURE_SIZE, GL_MODELVIEW, GL_ONE_MINUS_SRC_ALPHA,
GL_PERSPECTIVE_CORRECTION_HINT, GL_PROJECTION, GL_QUADS,
GL_RENDERER, GL_RGBA, GL_RGBA8, GL_SRC_ALPHA, GL_TEXTURE_2D,
GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRUE, GL_VENDOR,
GL_VERSION, GL_VERTEX_ARRAY, GLenum, GL_FRAMEBUFFER_EXT,
GL_RENDERBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_COLOR_ATTACHMENT0_EXT, GL_FLOAT, GL_UNSIGNED_BYTE : integer;
TThreadId : function : integer;
BeginThread, ThreadSwitch : procedure;
InterlockedIncrement, InterlockedDecrement : procedure;
random : function : integer;
randomize : procedure;
Assigned : function : boolean;
_strconcat, _strappend, _strprepend, _chrconcat : function : string;
_strcompare, _strncompare, _strcomparec : function : boolean;
png_structp, png_set_write_fn, png_get_io_ptr,
png_get_libpng_ver, png_create_write_struct,
png_create_info_struct, png_destroy_write_struct,
png_write_row, png_set_ihdr, png_write_info,
png_write_end : procedure;
EnumToStr : function : string;