New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
[patterns]
**.h = native
**.c = native
**.cpp = native
**.lua = native
**.txt = native
**.pas = native
**.inc = native