New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
/*
* InstallController.cpp
*
*
* Created by Vittorio on 28/09/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#include "InstallController.h"
InstallController::~InstallController()
{
}