New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
foreach(dir
Art
Bamboo
Bath
Blox
Brick
Cake
Castle
Cheese
Deepspace
City
CrazyMission
EarthRise
Eyes
Freeway
Halloween
Hell
Island
Nature
Planes
Sheep
Snow
Stage
Underwater
Compost
Olympics
Desert
)
add_subdirectory(${dir})
endforeach(dir)
install(FILES themes.cfg DESTINATION ${SHAREPATH}Data/Themes)