New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
Art
Bamboo
Bath
Brick
Castle
Cheese
City
Compost
Desert
EarthRise
Freeway
Halloween
Hell
Island
Nature
Olympics
Sheep
Snow
Stage
Underwater