This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
-- Hedgewars - Basketball for 2+ Players
local caption = {
["en"] = "Hedgewars-Basketball",
["de"] = "Hedgewars-Basketball",
["es"] = "Hedgewars-Baloncesto"
}
local subcaption = {
["en"] = "Not So Friendly Match",
["de"] = "Kein-so-Freundschaftsspiel",
["es"] = "Partido no-tan-amistoso"
}
local goal = {
["en"] = "Bat your opponents through the|baskets and out of the map!",
["de"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
["es"] = "¡Batea a tus oponentes fuera del mapa a través de la canasta!"
}
local scored = {
["en"] = " scored a point!",
["de"] = " erhält einen Punkt!",
["es"] = " anotó un tanto!"
}
local failed = {
["en"] = " scored a penalty!",
["de"] = " erhält eine Strafe!",
["es"] = " anotó una falta!"
}
local sscore = {
["en"] = "Score",
["de"] = "Punktestand",
["es"] = "Puntuación"
}
local team = {
["en"] = "Team",
["es"] = "Equipo"
}
local drowning = {
["en"] = "is out and",
["de"] = "ist draußen und",
["es"] = "cayó y"
}
local function loc(text)
if text == nil then return "**missing**"
elseif text[L] == nil then return text["en"]
else return text[L]
end
end
---------------------------------------------------------------
local score = {[0] = 0, [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0}
function onGameInit()
GameFlags = gfSolidLand + gfBorder + gfInvulnerable + gfLowGravity
TurnTime = 20000
CaseFreq = 0
LandAdds = 0
Explosives = 0
Delay = 500
end
function onGameStart()
ShowMission(loc(caption), loc(subcaption), loc(goal), -amBaseballBat, 0);
end
function onGameTick()
end
function onAmmoStoreInit()
SetAmmo(amBaseballBat, 9, 0, 0)
SetAmmo(amSkip, 9, 0, 0)
end
function onGearAdd(gear)
end
function onGearDelete(gear)
if (GetGearType(gear) == gtHedgehog) and CurrentHedgehog ~= nil then
local clan = GetHogClan(CurrentHedgehog)
local s = GetHogName(gear) .. " " .. loc(drowning) .. "|" .. loc(team) .. " " .. (clan + 1) .. " "
if GetHogClan(CurrentHedgehog) ~= GetHogClan(gear) then
score[clan] = score[clan] + 1
s = s .. loc(scored)
else
score[clan] = score[clan] - 1
s = s .. loc(failed)
end
s = s .. "| |" .. loc(sscore) .. ": " .. score[0]
for i = 1, ClansCount - 1 do s = s .. " - " .. score[i] end
ShowMission(loc(caption), loc(subcaption), s, -amBaseballBat, 0)
end
end