(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _OALB_WRAPPERS_H
#define _OALB_WRAPPERS_H
#include "globals.h"
#include "openalbridge_t.h"
void *Malloc (size_t nbytes);
void *Realloc (void *aptr, size_t nbytes);
FILE *Fopen (const char *fname, char *mode);
void helper_fade (void *tmp);
al_sound_t new_sound_el (void);
al_sound_t init_sound_el (const char *str);
#endif /*_OALB_WRAPPERS_H*/