gameServer/OfficialServer/GameReplayStore.hs
author Xeli
Sat, 24 Mar 2012 15:52:07 +0100
changeset 6812 929b467c7277
parent 6040 a740069c21e3
child 8371 0551b5c3de9a
permissions -rw-r--r--
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache

{-# LANGUAGE ScopedTypeVariables #-}
module OfficialServer.GameReplayStore where

import Data.Time
import Control.Exception as E
import qualified Data.Map as Map
import Data.Sequence()
import System.Log.Logger
import Data.Maybe
import Data.Unique
import Control.Monad
---------------
import CoreTypes


saveReplay :: RoomInfo -> IO ()
saveReplay r = do
    time <- getCurrentTime
    u <- liftM hashUnique newUnique
    let fileName = "replays/" ++ show time ++ "-" ++ show u
    let gi = fromJust $ gameInfo r
    let replayInfo = (teamsAtStart gi, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs gi)
    E.catch
        (writeFile fileName (show replayInfo))
        (\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)