use crate::server::client::HWClient;
use crate::server::coretypes::ClientId;
use crate::server::room::HWRoom;
use crate::utils::to_engine_msg;
use crate::{
protocol::messages::{
HWProtocolMessage::{self, Rnd},
HWServerMessage::{
self, Bye, ChatMsg, ClientFlags, ForwardEngineMessage, LobbyJoined, LobbyLeft, Notice,
RoomLeft, RoomRemove, RoomUpdated, Rooms, ServerMessage, TeamRemove,
},
},
server::{actions::Action, core::HWServer},
};
use rand::{self, thread_rng, Rng};
use std::iter::once;
pub fn rnd_reply(options: &[String]) -> HWServerMessage {
let mut rng = thread_rng();
let reply = if options.is_empty() {
(*rng.choose(&["heads", "tails"]).unwrap()).to_owned()
} else {
rng.choose(&options).unwrap().clone()
};
ChatMsg {
nick: "[random]".to_owned(),
msg: reply.clone(),
}
}
pub fn process_login(server: &mut HWServer, response: &mut super::Response) {
let client_id = response.client_id();
let nick = server.clients[client_id].nick.clone();
let has_nick_clash = server
.clients
.iter()
.any(|(id, c)| id != client_id && c.nick == nick);
let client = &mut server.clients[client_id];
if !client.is_checker() && has_nick_clash {
if client.protocol_number < 38 {
remove_client(server, response, "Nickname is already in use".to_string());
} else {
client.nick.clear();
response.add(Notice("NickAlreadyInUse".to_string()).send_self());
}
} else {
server.clients[client_id].room_id = Some(server.lobby_id);
let lobby_nicks: Vec<_> = server
.clients
.iter()
.filter_map(|(_, c)| c.room_id.and(Some(c.nick.clone())))
.collect();
let joined_msg = LobbyJoined(lobby_nicks);
let everyone_msg = LobbyJoined(vec![server.clients[client_id].nick.clone()]);
let flags_msg = ClientFlags(
"+i".to_string(),
server
.clients
.iter()
.filter(|(_, c)| c.room_id.is_some())
.map(|(_, c)| c.nick.clone())
.collect(),
);
let server_msg = ServerMessage("\u{1f994} is watching".to_string());
let rooms_msg = Rooms(
server
.rooms
.iter()
.filter(|(id, _)| *id != server.lobby_id)
.flat_map(|(_, r)| r.info(r.master_id.map(|id| &server.clients[id])))
.collect(),
);
response.add(everyone_msg.send_all().but_self());
response.add(joined_msg.send_self());
response.add(flags_msg.send_self());
response.add(server_msg.send_self());
response.add(rooms_msg.send_self());
}
}
pub fn remove_teams(
room: &mut HWRoom,
team_names: Vec<String>,
is_in_game: bool,
response: &mut super::Response,
) {
if let Some(ref mut info) = room.game_info {
for team_name in &team_names {
info.left_teams.push(team_name.clone());
if is_in_game {
let msg = once(b'F').chain(team_name.bytes());
response.add(
ForwardEngineMessage(vec![to_engine_msg(msg)])
.send_all()
.in_room(room.id)
.but_self(),
);
info.teams_in_game -= 1;
if info.teams_in_game == 0 {
//FinishRoomGame(room.id)
}
let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
if let Some(m) = &info.sync_msg {
info.msg_log.push(m.clone());
info.sync_msg = None
}
info.msg_log.push(remove_msg.clone());
response.add(
ForwardEngineMessage(vec![remove_msg])
.send_all()
.in_room(room.id)
.but_self(),
);
}
}
}
for team_name in team_names {
room.remove_team(&team_name);
response.add(TeamRemove(team_name).send_all().in_room(room.id));
}
}
pub fn exit_room(client: &HWClient, room: &mut HWRoom, response: &mut super::Response, msg: &str) {
if room.players_number > 1 || room.is_fixed() {
room.players_number -= 1;
if client.is_ready() && room.ready_players_number > 0 {
room.ready_players_number -= 1;
}
let team_names: Vec<_> = room
.client_teams(client.id)
.map(|t| t.name.clone())
.collect();
remove_teams(room, team_names, client.is_in_game(), response);
if room.players_number > 0 {
response.add(
RoomLeft(client.nick.clone(), msg.to_string())
.send_all()
.in_room(room.id)
.but_self(),
);
}
//ChangeMaster(room.id, None));
}
let update_msg = if room.players_number == 0 && !room.is_fixed() {
RoomRemove(room.name.clone())
} else {
RoomUpdated(room.name.clone(), room.info(Some(&client)))
};
response.add(update_msg.send_all().with_protocol(room.protocol_number));
response.add(ClientFlags("-i".to_string(), vec![client.nick.clone()]).send_all());
}
pub fn remove_client(server: &mut HWServer, response: &mut super::Response, msg: String) {
let client_id = response.client_id();
let lobby_id = server.lobby_id;
let client = &mut server.clients[client_id];
let (nick, room_id) = (client.nick.clone(), client.room_id);
if let Some(room_id) = room_id {
let room = &mut server.rooms[room_id];
exit_room(client, room, response, &msg);
client.room_id = Some(lobby_id);
}
server.remove_client(client_id);
response.add(LobbyLeft(nick, msg.to_string()).send_all());
response.add(Bye("User quit: ".to_string() + &msg).send_self());
}
#[cfg(test)]
mod tests {
use super::*;
use crate::protocol::messages::HWServerMessage::ChatMsg;
use crate::server::actions::PendingMessage;
fn reply2string(r: HWServerMessage) -> String {
match r {
ChatMsg { msg: p, .. } => String::from(p),
_ => panic!("expected a ChatMsg"),
}
}
fn run_handle_test(opts: Vec<String>) {
let opts2 = opts.clone();
for opt in opts {
while reply2string(rnd_reply(&opts2)) != opt {}
}
}
/// This test terminates almost surely.
#[test]
fn test_handle_rnd_empty() {
run_handle_test(vec![])
}
/// This test terminates almost surely.
#[test]
fn test_handle_rnd_nonempty() {
run_handle_test(vec!["A".to_owned(), "B".to_owned(), "C".to_owned()])
}
/// This test terminates almost surely (strong law of large numbers)
#[test]
fn test_distribution() {
let eps = 0.000001;
let lim = 0.5;
let opts = vec![0.to_string(), 1.to_string()];
let mut ones = 0;
let mut tries = 0;
while tries < 1000 || ((ones as f64 / tries as f64) - lim).abs() >= eps {
tries += 1;
if reply2string(rnd_reply(&opts)) == 1.to_string() {
ones += 1;
}
}
}
}