cmake_modules/FindLua.cmake
author sheepluva
Wed, 25 Apr 2012 08:23:48 +0200
changeset 6928 9562ace15141
parent 6814 21928ae7c74b
child 7031 d5ea24399a48
permissions -rw-r--r--
nemo said I was boring for removing the "hello" randomizer on room join. That was actually an accident, fixed by this commit. Now find an actual reason to call me boring (there are many to choose from :P) nemo!

# Find the Lua library
#

if (ANDROID)
	SET(LUA_DEFAULT "liblua5.1.so")
else (ANDROID)
	IF(WIN32)
		SET(LUA_DEFAULT lua.dll)
	ELSE(WIN32)
		IF(APPLE)
			SET(LUA_DEFAULT lua)
		ELSE(APPLE)
	                #locate the system's lua library
			FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
			IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
				#UNSET(LUA_DEFAULT)
				MESSAGE(FATAL_ERROR "Couldn't find Lua 5.1 library!")
			ENDIF()
			#remove the path (fpc doesn't like it - why?)
			GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
                ENDIF(APPLE)
	ENDIF(WIN32)
ENDIF(ANDROID)
SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
#UNSET(LUA_DEFAULT)