ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
sdl13: fixed compilation
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 13/06/2010.
*/
#import "SchemeWeaponConfigViewController.h"
#import "CommodityFunctions.h"
#define LABEL_TAG 57423
@implementation SchemeWeaponConfigViewController
@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu,
selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, hideSections;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
self.selectedScheme = nil;
self.selectedWeapon = nil;
self.selectedScript = nil;
self.scriptCommand = nil;
if ([self.tableView respondsToSelector:@selector(setBackgroundView:)]) {
if (IS_IPAD())
[self.tableView setBackgroundView:nil];
else {
UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
[backgroundImage release];
[self.tableView setBackgroundView:background];
[background release];
}
} else {
self.view.backgroundColor = [UIColor blackColor];
}
self.tableView.separatorColor = UICOLOR_HW_YELLOW_BODER;
self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
}
-(void) viewWillAppear:(BOOL) animated {
[super viewWillAppear:animated];
NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
self.listOfSchemes = contentsOfDir;
if (self.selectedScheme == nil && [listOfSchemes containsObject:@"Default.plist"])
self.selectedScheme = @"Default.plist";
contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
self.listOfWeapons = contentsOfDir;
if (self.selectedWeapon == nil && [listOfWeapons containsObject:@"Default.plist"])
self.selectedWeapon = @"Default.plist";
contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL];
self.listOfScripts = contentsOfDir;
self.selectedScript = @"Normal.plist";
self.scriptCommand = @"";
[self.tableView reloadData];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
if (hideSections)
return 0;
else
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (self.topControl.selectedSegmentIndex == 0)
return [self.listOfSchemes count];
else if (self.topControl.selectedSegmentIndex == 1)
return [self.listOfWeapons count];
else
return [self.listOfScripts count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
NSInteger index = self.topControl.selectedSegmentIndex;
NSInteger row = [indexPath row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
cell.accessoryView = nil;
if (0 == index) {
cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
cell.detailTextLabel.text = [dict objectForKey:@"description"];
[dict release];
if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
cell.accessoryView = checkbox;
[checkbox release];
self.lastIndexPath_sc = indexPath;
}
} else if (1 == index) {
cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
cell.detailTextLabel.text = [dict objectForKey:@"description"];
[dict release];
if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
cell.accessoryView = checkbox;
[checkbox release];
self.lastIndexPath_we = indexPath;
}
} else {
cell.textLabel.text = [[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension];
NSString *str = [NSString stringWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),[self.listOfScripts objectAtIndex:row]];
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
cell.detailTextLabel.text = [dict objectForKey:@"description"];
[dict release];
if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) {
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
cell.accessoryView = checkbox;
[checkbox release];
self.lastIndexPath_lu = indexPath;
}
}
cell.backgroundColor = UICOLOR_HW_ALMOSTBLACK;
cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
cell.detailTextLabel.textColor = [UIColor whiteColor];
cell.textLabel.adjustsFontSizeToFitWidth = YES;
cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
return cell;
}
-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
return 50.0;
}
-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
if (self.topControl == nil) {
NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"Scheme",@""),NSLocalizedString(@"Weapon",@""),
NSLocalizedString(@"Style",@""),nil];
self.topControl = [[UISegmentedControl alloc] initWithItems:array];
[array release];
[self.topControl addTarget:self.tableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
self.topControl.segmentedControlStyle = UISegmentedControlStyleBar;
self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
self.topControl.tintColor = [UIColor lightGrayColor];
self.topControl.selectedSegmentIndex = 0;
}
UIView *theView = [[[UIView alloc] init] autorelease];
[theView addSubview:self.topControl];
return theView;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSIndexPath *lastIndexPath;
NSInteger index = self.topControl.selectedSegmentIndex;
if (index == 0)
lastIndexPath = self.lastIndexPath_sc;
else if (index == 1)
lastIndexPath = self.lastIndexPath_we;
else
lastIndexPath = self.lastIndexPath_lu;
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
//TODO: this code works only for a single section table
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
newCell.accessoryView = checkbox;
[checkbox release];
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
oldCell.accessoryView = nil;
if (index == 0) {
self.lastIndexPath_sc = indexPath;
self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
if ([[settings objectForKey:@"sync_ws"] boolValue]) {
for (NSString *str in self.listOfWeapons) {
if ([str isEqualToString:self.selectedScheme]) {
int index = [self.listOfSchemes indexOfObject:str];
self.selectedWeapon = str;
self.lastIndexPath_we = [NSIndexPath indexPathForRow:index inSection:1];
[self.tableView reloadData];
break;
}
}
}
} else if (index == 1) {
self.lastIndexPath_we = indexPath;
self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
} else {
self.lastIndexPath_lu = indexPath;
self.selectedScript = [self.listOfScripts objectAtIndex:newRow];
NSString *path = [[NSString alloc] initWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),selectedScript];
NSDictionary *scriptDict = [[NSDictionary alloc] initWithContentsOfFile:path];
[path release];
self.scriptCommand = [scriptDict objectForKey:@"command"];
NSString *scheme = [scriptDict objectForKey:@"scheme"];
if ([scheme isEqualToString:@""]) {
self.selectedScheme = @"Default.plist";
[self.topControl setEnabled:NO forSegmentAtIndex:0];
} else {
self.selectedScheme = scheme;
[self.topControl setEnabled:YES forSegmentAtIndex:0];
}
NSString *weapon = [scriptDict objectForKey:@"weapon"];
if ([weapon isEqualToString:@""]) {
self.selectedWeapon = @"Default.plist";
[self.topControl setEnabled:NO forSegmentAtIndex:1];
} else {
self.selectedWeapon = weapon;
[self.topControl setEnabled:YES forSegmentAtIndex:1];
}
[scriptDict release];
}
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
}
-(void) fillSections {
if (hideSections == YES) {
hideSections = NO;
NSRange range;
range.location = 0;
range.length = 1;
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:range];
[self.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
self.selectedScheme = @"Default.plist";
self.selectedWeapon = @"Default.plist";
self.selectedScript = @"Normal.plist";
self.tableView.scrollEnabled = YES;
[[self.view viewWithTag:LABEL_TAG] removeFromSuperview];
}
}
-(void) emptySections {
hideSections = YES;
NSRange range;
range.location = 0;
range.length = 1;
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:range];
[self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
self.selectedScheme = @"Default.plist";
self.selectedWeapon = @"Default.plist";
self.selectedScript = @"Normal.plist";
self.tableView.scrollEnabled = NO;
CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60);
UILabel *theLabel = createBlueLabel(NSLocalizedString(@"Missions don't need further configuration",@""), frame);
theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2);
theLabel.numberOfLines = 2;
theLabel.tag = LABEL_TAG;
[self.view addSubview:theLabel];
[theLabel release];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
if ([[HedgewarsAppDelegate sharedAppDelegate] isInGame]) {
self.lastIndexPath_sc = nil;
self.lastIndexPath_we = nil;
self.lastIndexPath_lu = nil;
self.listOfSchemes = nil;
self.listOfWeapons = nil;
self.listOfScripts = nil;
self.topControl = nil;
MSG_MEMCLEAN();
}
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.listOfSchemes = nil;
self.listOfWeapons = nil;
self.listOfScripts = nil;
self.lastIndexPath_sc = nil;
self.lastIndexPath_we = nil;
self.lastIndexPath_lu = nil;
self.selectedScheme = nil;
self.selectedWeapon = nil;
self.selectedScript = nil;
self.scriptCommand = nil;
self.topControl = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(listOfSchemes);
releaseAndNil(listOfWeapons);
releaseAndNil(listOfScripts);
releaseAndNil(lastIndexPath_sc);
releaseAndNil(lastIndexPath_we);
releaseAndNil(lastIndexPath_lu);
releaseAndNil(selectedScheme);
releaseAndNil(selectedWeapon);
releaseAndNil(selectedScript);
releaseAndNil(scriptCommand);
releaseAndNil(topControl);
[super dealloc];
}
@end