hedgewars/uConsole.pas
author koda
Wed, 14 Jul 2010 00:43:36 +0200
changeset 3641 98319a621dc8
parent 3617 1df21e06b8ba
child 3697 d5b30d6373fc
permissions -rw-r--r--
save the gl client state to get a nice 80% fps boost tidy rqKillFlakes

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uConsole;
interface
uses uFloat;

var isDeveloperMode: boolean;
type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
     TCommandHandler = procedure (var params: shortstring);

procedure initModule;
procedure freeModule;
procedure WriteToConsole(s: shortstring);
procedure WriteLnToConsole(s: shortstring);
procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
procedure StopMessages(Message: Longword);
function  GetLastConsoleLine: shortstring;

procedure doPut(putX, putY: LongInt; fromAI: boolean);

implementation
uses uMisc, uStore, Types, uConsts, uGears, uTeams, uIO, uKeys, uWorld,
     uRandom, uAmmos, uStats, uChat, SDLh, uSound, uVisualGears, uScript;

const cLineWidth: LongInt = 0;
      cLinesCount = 256;

type  PVariable = ^TVariable;
      TVariable = record
                     Next: PVariable;
                     Name: string[15];
                    VType: TVariableType;
                  Handler: pointer;
                  Trusted: boolean;
                  end;
      TTextLine = record
                  s: shortstring;
                  end;

var   ConsoleLines: array[byte] of TTextLine;
      CurrLine: LongInt;
      Variables: PVariable;

procedure SetLine(var tl: TTextLine; str: shortstring);
begin
with tl do
     s:= str;
end;

function RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean): PVariable;
var value: PVariable;
begin
New(value);
TryDo(value <> nil, 'RegisterVariable: value = nil', true);
FillChar(value^, sizeof(TVariable), 0);
value^.Name:= Name;
value^.VType:= VType;
value^.Handler:= p;
value^.Trusted:= Trusted;

if Variables = nil then Variables:= value
                   else begin
                        value^.Next:= Variables;
                        Variables:= value
                        end;

RegisterVariable:= value;
end;

procedure WriteToConsole(s: shortstring);
var Len: LongInt;
    done: boolean;
begin
    {$IFDEF DEBUGFILE}AddFileLog('Console write: ' + s);{$ENDIF}
    Write(s);
    done:= false;
    
    while not done do
    begin
        Len:= cLineWidth - Length(ConsoleLines[CurrLine].s);
        SetLine(ConsoleLines[CurrLine], ConsoleLines[CurrLine].s + copy(s, 1, Len));
        Delete(s, 1, Len);
        if byte(ConsoleLines[CurrLine].s[0]) = cLineWidth then
        begin
            inc(CurrLine);
            if CurrLine = cLinesCount then CurrLine:= 0;
            PByte(@ConsoleLines[CurrLine].s)^:= 0
        end;
        done:= (Length(s) = 0);
    end;
end;

procedure WriteLnToConsole(s: shortstring);
begin
    WriteToConsole(s);
    WriteLn;
    inc(CurrLine);
    if CurrLine = cLinesCount then
        CurrLine:= 0;
    PByte(@ConsoleLines[CurrLine].s)^:= 0
end;

procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
var ii: LongInt;
    s: shortstring;
    t: PVariable;
    c: char;
begin
//WriteLnToConsole(CmdStr);
if CmdStr[0]=#0 then exit;
{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
c:= CmdStr[1];
if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
s:= '';
SplitBySpace(CmdStr, s);
t:= Variables;
while t <> nil do
      begin
      if t^.Name = CmdStr then
         begin
         if TrustedSource or t^.Trusted then
            case t^.VType of
              vtCommand: if c='/' then
                         begin
                         TCommandHandler(t^.Handler)(s);
                         end;
              vtLongInt: if c='$' then
                         if s[0]=#0 then
                            begin
                            str(PLongInt(t^.Handler)^, s);
                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
                            end else val(s, PLongInt(t^.Handler)^);
              vthwFloat: if c='$' then
                         if s[0]=#0 then
                            begin
                            //str(PhwFloat(t^.Handler)^:4:6, s);
                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
                            end else; //val(s, PhwFloat(t^.Handler)^, i);
             vtBoolean: if c='$' then
                         if s[0]=#0 then
                            begin
                            str(ord(boolean(t^.Handler^)), s);
                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
                            end else
                            begin
                            val(s, ii);
                            boolean(t^.Handler^):= not (ii = 0)
                            end;
              end;
         exit
         end else t:= t^.Next
      end;
case c of
     '$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
     else WriteLnToConsole(errmsgUnknownCommand  + ': "/' + CmdStr + '"') end
end;

function GetLastConsoleLine: shortstring;
var valueStr: shortstring;
    i: LongWord;
begin
i:= (CurrLine + cLinesCount - 2) mod cLinesCount;
valueStr:= ConsoleLines[i].s;

valueStr:= valueStr + #10;

i:= (CurrLine + cLinesCount - 1) mod cLinesCount;
valueStr:= valueStr + ConsoleLines[i].s;

GetLastConsoleLine:= valueStr;
end;

procedure StopMessages(Message: Longword);
begin
if (Message and gm_Left) <> 0 then ParseCommand('/-left', true) else
if (Message and gm_Right) <> 0 then ParseCommand('/-right', true) else
if (Message and gm_Up) <> 0 then ParseCommand('/-up', true) else
if (Message and gm_Down) <> 0 then ParseCommand('/-down', true) else
if (Message and gm_Attack) <> 0 then ParseCommand('/-attack', true)
end;

{$INCLUDE "CCHandlers.inc"}
procedure initModule;
var i: LongInt;
begin
    CurrLine:= 0;
    Variables:= nil;
    isDeveloperMode:= true;
    
    // initConsole
    cLineWidth:= cScreenWidth div 10;
    if cLineWidth > 255 then
        cLineWidth:= 255;
    for i:= 0 to Pred(cLinesCount) do 
        PByte(@ConsoleLines[i])^:= 0;
    
    RegisterVariable('proto'   , vtCommand, @chCheckProto   , true );
    RegisterVariable('spectate', vtBoolean, @fastUntilLag   , false);
    RegisterVariable('capture' , vtCommand, @chCapture      , true );
    RegisterVariable('rotmask' , vtCommand, @chRotateMask   , true );
    RegisterVariable('addteam' , vtCommand, @chAddTeam      , false);
    RegisterVariable('rdriven' , vtCommand, @chTeamLocal    , false);
    RegisterVariable('map'     , vtCommand, @chSetMap       , false);
    RegisterVariable('theme'   , vtCommand, @chSetTheme     , false);
    RegisterVariable('seed'    , vtCommand, @chSetSeed      , false);
    RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
    RegisterVariable('mapgen'  , vtLongInt, @cMapGen        , false);
    RegisterVariable('maze_size',vtLongInt, @cMazeSize      , false);
    RegisterVariable('delay'   , vtLongInt, @cInactDelay    , false);
    RegisterVariable('casefreq', vtLongInt, @cCaseFactor    , false);
    RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns  , false);
    RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
    RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
    RegisterVariable('landadds', vtLongInt, @cLandAdditions , false);
    RegisterVariable('explosives',vtLongInt,@cExplosives    , false);
    RegisterVariable('gmflags' , vtLongInt, @GameFlags      , false);
    RegisterVariable('trflags' , vtLongInt, @TrainingFlags  , false);
    RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
    RegisterVariable('minestime',vtLongInt, @cMinesTime     , false);
    RegisterVariable('fort'    , vtCommand, @chFort         , false);
    RegisterVariable('voicepack',vtCommand, @chVoicepack    , false);
    RegisterVariable('grave'   , vtCommand, @chGrave        , false);
    RegisterVariable('bind'    , vtCommand, @chBind         , true );
    RegisterVariable('addhh'   , vtCommand, @chAddHH        , false);
    RegisterVariable('hat'     , vtCommand, @chSetHat       , false);
    RegisterVariable('hhcoords', vtCommand, @chSetHHCoords  , false);
    RegisterVariable('ammloadt', vtCommand, @chSetAmmoLoadout, false);
    RegisterVariable('ammdelay', vtCommand, @chSetAmmoDelay, false);
    RegisterVariable('ammprob',  vtCommand, @chSetAmmoProbability, false);
    RegisterVariable('ammreinf', vtCommand, @chSetAmmoReinforcement, false);
    RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
    RegisterVariable('quit'    , vtCommand, @chQuit         , true );
    RegisterVariable('confirm' , vtCommand, @chConfirm      , true );
    RegisterVariable('+speedup', vtCommand, @chSpeedup_p    , true );
    RegisterVariable('-speedup', vtCommand, @chSpeedup_m    , true );
    RegisterVariable('zoomin'  , vtCommand, @chZoomIn       , true );
    RegisterVariable('zoomout' , vtCommand, @chZoomOut      , true );
    RegisterVariable('zoomreset',vtCommand, @chZoomReset    , true );
    RegisterVariable('skip'    , vtCommand, @chSkip         , false);
    RegisterVariable('history' , vtCommand, @chHistory      , true );
    RegisterVariable('chat'    , vtCommand, @chChat         , true );
    RegisterVariable('newgrave', vtCommand, @chNewGrave     , false);
    RegisterVariable('say'     , vtCommand, @chSay          , true );
    RegisterVariable('hogsay'  , vtCommand, @chHogSay       , true );
    RegisterVariable('team'    , vtCommand, @chTeamSay      , true );
    RegisterVariable('ammomenu', vtCommand, @chAmmoMenu     , true);
    RegisterVariable('+precise', vtCommand, @chPrecise_p    , false);
    RegisterVariable('-precise', vtCommand, @chPrecise_m    , false);
    RegisterVariable('+left'   , vtCommand, @chLeft_p       , false);
    RegisterVariable('-left'   , vtCommand, @chLeft_m       , false);
    RegisterVariable('+right'  , vtCommand, @chRight_p      , false);
    RegisterVariable('-right'  , vtCommand, @chRight_m      , false);
    RegisterVariable('+up'     , vtCommand, @chUp_p         , false);
    RegisterVariable('-up'     , vtCommand, @chUp_m         , false);
    RegisterVariable('+down'   , vtCommand, @chDown_p       , false);
    RegisterVariable('-down'   , vtCommand, @chDown_m       , false);
    RegisterVariable('+attack' , vtCommand, @chAttack_p     , false);
    RegisterVariable('-attack' , vtCommand, @chAttack_m     , false);
    RegisterVariable('switch'  , vtCommand, @chSwitch       , false);
    RegisterVariable('nextturn', vtCommand, @chNextTurn     , false);
    RegisterVariable('timer'   , vtCommand, @chTimer        , false);
    RegisterVariable('taunt'   , vtCommand, @chTaunt        , false);
    RegisterVariable('setweap' , vtCommand, @chSetWeapon    , false);
    RegisterVariable('slot'    , vtCommand, @chSlot         , false);
    RegisterVariable('put'     , vtCommand, @chPut          , false);
    RegisterVariable('ljump'   , vtCommand, @chLJump        , false);
    RegisterVariable('hjump'   , vtCommand, @chHJump        , false);
    RegisterVariable('fullscr' , vtCommand, @chFullScr      , true );
    RegisterVariable('+volup'  , vtCommand, @chVol_p        , true );
    RegisterVariable('-volup'  , vtCommand, @chVol_m        , true );
    RegisterVariable('+voldown', vtCommand, @chVol_m        , true );
    RegisterVariable('-voldown', vtCommand, @chVol_p        , true );
    RegisterVariable('findhh'  , vtCommand, @chFindhh       , true );
    RegisterVariable('pause'   , vtCommand, @chPause        , true );
    RegisterVariable('+cur_u'  , vtCommand, @chCurU_p       , true );
    RegisterVariable('-cur_u'  , vtCommand, @chCurU_m       , true );
    RegisterVariable('+cur_d'  , vtCommand, @chCurD_p       , true );
    RegisterVariable('-cur_d'  , vtCommand, @chCurD_m       , true );
    RegisterVariable('+cur_l'  , vtCommand, @chCurL_p       , true );
    RegisterVariable('-cur_l'  , vtCommand, @chCurL_m       , true );
    RegisterVariable('+cur_r'  , vtCommand, @chCurR_p       , true );
    RegisterVariable('-cur_r'  , vtCommand, @chCurR_m       , true );
    RegisterVariable('flag'    , vtCommand, @chFlag         , false);
    RegisterVariable('script'  , vtCommand, @chScript       , false);
end;

procedure freeModule;
var t, tt: PVariable;
begin
    tt:= Variables;
    Variables:= nil;
    while tt <> nil do
    begin
        t:= tt;
        tt:= tt^.Next;
        Dispose(t)
    end;
end;

end.