QTfrontend/bgwidget.h
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 4976 088d40d8aba2
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
 * Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef BGWIDGET_H
#define BGWIDGET_H

#include <QWidget>
//#include <QGLWidget>
#include <QPainter>
#include <QTimer>
#include <QPaintEvent>
#include <QTime>
#include <QPoint>

#define SPRITE_MAX 12

#define ANIMATION_INTERVAL 40

class SpritePosition
{
public:
    SpritePosition(QWidget * parent, int sh);
    ~SpritePosition();
private:
    float fX;
    float fY;
    float fXMov;
    float fYMov;
    int iAngle;
    QWidget * wParent;
    int iSpriteHeight;
public:
    void move();
    void reset();
    QPoint pos();
    int getAngle();
    void init();
};

class BGWidget : public QWidget
{
    Q_OBJECT
public:
    BGWidget(QWidget * parent);
    ~BGWidget();
    void startAnimation();
    void stopAnimation();
    void init();
private:
    QImage sprite;
    QTimer * timerAnimation;
    SpritePosition * spritePositions[SPRITE_MAX];
    QImage * rotatedSprites[360];
protected:
    void paintEvent(QPaintEvent * event);
private slots:
    void animate();
};

#endif // BGWIDGET_H