QTfrontend/game.h
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5213 a86768368309
child 5865 35387d27f73a
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAME_H
#define GAME_H

#include <QString>
#include "team.h"
#include "namegen.h"

#include "tcpBase.h"

class GameUIConfig;
class GameCFGWidget;
class TeamSelWidget;

enum GameState {
    gsNotStarted = 0,
    gsStarted  = 1,
    gsInterrupted = 2,
    gsFinished = 3,
    gsStopped = 4,
    gsDestroyed = 5,
    gsHalted = 6
};

bool checkForDir(const QString & dir);

class HWGame : public TCPBase
{
    Q_OBJECT
public:
    HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0);
    virtual ~HWGame();
    void AddTeam(const QString & team);
    void PlayDemo(const QString & demofilename);
    void StartLocal();
    void StartQuick();
    void StartNet();
    void StartTraining(const QString & file);
    void StartCampaign(const QString & file);
    void KillAllTeams();
    GameState gameState;
    bool netSuspend;

 protected:
    virtual QStringList getArguments();
    virtual void onClientRead();
    virtual void onClientDisconnect();

signals:
    void SendNet(const QByteArray & msg);
    void SendChat(const QString & msg);
    void SendTeamMessage(const QString & msg);
    void GameStateChanged(GameState gameState);
    void GameStats(char type, const QString & info);
    void HaveRecord(bool isDemo, const QByteArray & record);
    void ErrorMessage(const QString &);

public slots:
    void FromNet(const QByteArray & msg);
    void FromNetChat(const QString & msg);

private:
    enum GameType {
        gtLocal    = 1,
        gtQLocal   = 2,
        gtDemo     = 3,
        gtNet      = 4,
        gtTraining = 5,
        gtCampaign = 6,
    };
    char msgbuf[MAXMSGCHARS];
    QString teams[5];
    QString ammostr;
    int TeamCount;
    GameUIConfig * config;
    GameCFGWidget * gamecfg;
    TeamSelWidget* m_pTeamSelWidget;
    GameType gameType;

    void commonConfig();
    void SendConfig();
    void SendQuickConfig();
    void SendNetConfig();
    void SendTrainingConfig();
    void SendCampaignConfig();
    void ParseMessage(const QByteArray & msg);
    void SetGameState(GameState state);
};

#endif