QTfrontend/pagescheme.h
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5205 78138ae93820
child 5717 6d513913b7a9
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGE_SCHEME_H
#define PAGE_SCHEME_H

#include "AbstractPage.h"
#include "togglebutton.h"

class FreqSpinBox;

class PageScheme : public AbstractPage
{
    Q_OBJECT

public:
    PageScheme(QWidget* parent = 0);

    QPushButton * BtnBack;
    QPushButton * BtnCopy;
    QPushButton * BtnNew;
    QPushButton * BtnDelete;
    QPushButton * BtnSave;
    QComboBox * selectScheme;

    void setModel(QAbstractItemModel * model);

public slots:
    void newRow();
    void copyRow();
    void deleteRow();

private:
    QDataWidgetMapper * mapper;
    ToggleButtonWidget * TBW_mode_Forts;
    ToggleButtonWidget * TBW_teamsDivide;
    ToggleButtonWidget * TBW_solid;
    ToggleButtonWidget * TBW_border;
    ToggleButtonWidget * TBW_lowGravity;
    ToggleButtonWidget * TBW_laserSight;
    ToggleButtonWidget * TBW_invulnerable;
    ToggleButtonWidget * TBW_resethealth;
    ToggleButtonWidget * TBW_vampiric;
    ToggleButtonWidget * TBW_karma;
    ToggleButtonWidget * TBW_artillery;
    ToggleButtonWidget * TBW_randomorder;
    ToggleButtonWidget * TBW_king;
    ToggleButtonWidget * TBW_placehog;
    ToggleButtonWidget * TBW_sharedammo;
    ToggleButtonWidget * TBW_disablegirders;
    ToggleButtonWidget * TBW_disablelandobjects;
    ToggleButtonWidget * TBW_aisurvival;
    ToggleButtonWidget * TBW_infattack;
    ToggleButtonWidget * TBW_resetweps;
    ToggleButtonWidget * TBW_perhogammo;
    ToggleButtonWidget * TBW_nowind;
    ToggleButtonWidget * TBW_morewind;
    ToggleButtonWidget * TBW_tagteam;

    QSpinBox * SB_DamageModifier;
    QSpinBox * SB_TurnTime;
    QSpinBox * SB_InitHealth;
    QSpinBox * SB_SuddenDeath;
    QSpinBox * SB_WaterRise;
    QSpinBox * SB_HealthDecrease;
    FreqSpinBox * SB_CaseProb;
    QSpinBox * SB_HealthCrates;
    QSpinBox * SB_CrateHealth;
    QSpinBox * SB_MinesTime;
    QSpinBox * SB_Mines;
    QSpinBox * SB_MineDuds;
    QSpinBox * SB_Explosives;
    QSpinBox * SB_RopeModifier;
    QSpinBox * SB_GetAwayTime;
    QLineEdit * LE_name;

    QGroupBox * gbGameModes;
    QGroupBox * gbBasicSettings;

private slots:
    void schemeSelected(int);

};

#endif