FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 0211-1307, USA.
*
* File created on 02/04/2010.
*/
#import "LevelViewController.h"
#import "CommodityFunctions.h"
@implementation LevelViewController
@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
srandom(time(NULL));
NSArray *array = [[NSArray alloc] initWithObjects:
NSLocalizedString(@"Brutal",@""),
NSLocalizedString(@"Aggressive",@""),
NSLocalizedString(@"Bully",@""),
NSLocalizedString(@"Average",@""),
NSLocalizedString(@"Weaky",@""),
nil];
self.levelArray = array;
[array release];
self.title = NSLocalizedString(@"Set difficulty level",@"");
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
if ([[[[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0] objectForKey:@"level"] intValue] == 0)
numberOfSections = 1;
else
numberOfSections = 2;
[self.tableView reloadData];
// this moves the tableview to the top
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
-(void) viewWillDisappear:(BOOL)animated {
// stuff like checking that at least 1 field was selected
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return numberOfSections;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section {
if (section == 0)
return 1;
else
return 5;
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier0 = @"Cell0";
static NSString *CellIdentifier1 = @"Cell1";
NSInteger row = [indexPath row];
NSInteger section = [indexPath section];
UITableViewCell *cell;
if (section == 0) {
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
UISwitch *theSwitch = [[UISwitch alloc] init];
[theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
cell.accessoryView = theSwitch;
[theSwitch release];
}
UISwitch *theSwitch = (UISwitch *)cell.accessoryView;
if (numberOfSections == 1)
theSwitch.on = NO;
else
theSwitch.on = YES;
cell.textLabel.text = NSLocalizedString(@"Hogs controlled by AI",@"");
} else {
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
cell.textLabel.text = [levelArray objectAtIndex:row];
NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
if ([[hog objectForKey:@"level"] intValue] == row+1) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/%d.png",BOTLEVELS_DIRECTORY(),row+1];
UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
[botlevelPath release];
cell.imageView.image = levelImage;
[levelImage release];
}
return cell;
}
-(void) switchValueChanged:(id) sender {
UISwitch *theSwitch = (UISwitch *)sender;
NSIndexSet *sections = [[NSIndexSet alloc] initWithIndex:1];
NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"];
NSInteger level;
if (theSwitch.on) {
numberOfSections = 2;
[self.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
level = 1 + (random() % ([levelArray count] - 1));
} else {
numberOfSections = 1;
[self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
level = 0;
}
[sections release];
DLog(@"New level is %d",level);
for (NSMutableDictionary *hog in hogs)
[hog setObject:[NSNumber numberWithInt:level] forKey:@"level"];
[self.tableView reloadData];
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (self.lastIndexPath != nil) ? [self.lastIndexPath row] : -1;
if ([indexPath section] != 0) {
if (newRow != oldRow) {
NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"];
NSInteger level = newRow + 1;
for (NSMutableDictionary *hog in hogs)
[hog setObject:[NSNumber numberWithInt:level] forKey:@"level"];
DLog(@"New level is %d",level);
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
[self.tableView reloadData];
self.lastIndexPath = indexPath;
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
}
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
self.lastIndexPath = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.lastIndexPath = nil;
self.teamDictionary = nil;
self.levelArray = nil;
self.levelSprites = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(levelArray);
releaseAndNil(levelSprites);
releaseAndNil(teamDictionary);
releaseAndNil(lastIndexPath);
[super dealloc];
}
@end