project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.h
author unc0rr
Sun, 17 Apr 2011 22:16:36 +0400
branchcursor_issues
changeset 5149 9aa840fdf922
parent 5017 d29cf06d7d11
child 5154 851f36579ed4
permissions -rw-r--r--
Try to allow cursor to reach water when zooming out

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 13/03/2011.
 */


#import <UIKit/UIKit.h>
#import "SDL_uikitappdelegate.h"

@class MainMenuViewController;
@class OverlayViewController;

@interface HedgewarsAppDelegate:SDLUIKitDelegate {
    MainMenuViewController *mainViewController;
    OverlayViewController *overlayController;
    UIWindow *uiwindow;
    UIWindow *secondWindow;
    BOOL isInGame;
}

@property (assign) BOOL isInGame;
@property (nonatomic,retain) MainMenuViewController *mainViewController;
@property (nonatomic,retain) OverlayViewController *overlayController;
@property (nonatomic,retain) UIWindow *uiwindow;
@property (nonatomic,retain) UIWindow *secondWindow;

+(HedgewarsAppDelegate *)sharedAppDelegate;
-(NSArray *)startSDLgame:(NSDictionary *)gameDictionary;
-(void) displayOverlayLater:(id) object;

@end