Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
#ifndef MOUSEOVERFILTER_H
#define MOUSEOVERFILTER_H
#include <QObject>
#include "ui_hwform.h"
#include "ui/page/AbstractPage.h"
class MouseOverFilter : public QObject
{
Q_OBJECT
public:
explicit MouseOverFilter(QObject *parent = 0);
void setUi(Ui_HWForm *uiForm);
protected:
bool eventFilter( QObject *dist, QEvent *event );
signals:
public slots:
private:
Ui_HWForm *ui;
};
#endif // MOUSEOVERFILTER_H