Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <UIKit/UIKit.h>
#import "SDL_net.h"
@protocol MapPreviewViewDelegate <NSObject>
- (void)turnOnWidgets;
- (void)setMaxLabelText:(NSString *)string;
- (NSDictionary *)getDataForEngine;
@end
@interface MapPreviewButtonView : UIButton {
id<MapPreviewViewDelegate> __weak delegate;
TCPsocket sd, csd;
NSInteger maxHogs;
}
@property (nonatomic,weak) id<MapPreviewViewDelegate> delegate;
- (void)setImageRounded:(UIImage *)image forState:(UIControlState)controlState;
- (void)setImageRounded:(UIImage *)image;
- (void)updatePreviewWithSeed:(NSString *)seed;
- (void)updatePreviewWithFile:(NSString *)filePath;
- (void)turnOnWidgets;
- (NSDictionary *)getDataForEngine;
@end