misc/coverity_model.c
author nemo
Mon, 01 Dec 2014 11:11:19 -0500
changeset 10598 9dd0f41d3244
parent 10498 bcd1d7ad2f3e
permissions -rw-r--r--
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.

void fpcrtl_halt(int num) {
    __coverity_panic__();
}

int fpcrtl_abs(int num) {
    return num >= 0 ? num : -num;
}