(*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit uAI;
interface
{$INCLUDE options.inc}
procedure ProcessBot;
procedure FreeActionsList;
implementation
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc;
var Targets: TTargets;
Actions, BestActions: TActions;
procedure FreeActionsList;
begin
BestActions.Count:= 0;
BestActions.Pos:= 0;
end;
procedure TestAmmos(Me: PGear);
var MyPoint: TPoint;
Time: Longword;
Angle, Power, Score: integer;
i: integer;
begin
Mypoint.x:= round(Me.X);
Mypoint.y:= round(Me.Y);
for i:= 0 to Pred(Targets.Count) do
begin
Score:= TestBazooka(MyPoint, Targets.ar[i].Point, Time, Angle, Power);
if Actions.Score + Score + Targets.ar[i].Score > BestActions.Score then
begin
BestActions:= Actions;
inc(BestActions.Score, Score + Targets.ar[i].Score);
AddAction(BestActions, aia_Weapon, Longword(amBazooka), 500);
if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200)
else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200);
Angle:= integer(Me.Angle) - Abs(Angle);
if Angle > 0 then
begin
AddAction(BestActions, aia_Up, aim_push, 500);
AddAction(BestActions, aia_Up, aim_release, Angle)
end else if Angle < 0 then
begin
AddAction(BestActions, aia_Down, aim_push, 500);
AddAction(BestActions, aia_Down, aim_release, -Angle)
end;
AddAction(BestActions, aia_attack, aim_push, 300);
AddAction(BestActions, aia_attack, aim_release, Power);
end
end
end;
procedure Walk(Me: PGear);
begin
TestAmmos(Me)
end;
procedure Think(Me: PGear);
begin
FillTargets(Targets);
Actions.Score:= 0;
Actions.Count:= 0;
Actions.Pos:= 0;
BestActions.Score:= Low(integer);
if Targets.Count > 0 then
Walk(Me)
end;
procedure ProcessBot;
var Me: PGear;
begin
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
if (Gear <> nil)and((Gear.State and gstHHDriven) <> 0) and (TurnTimeLeft < 29990) then
begin
Me:= CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear;
if BestActions.Count = BestActions.Pos then Think(Me);
ProcessAction(BestActions, Me)
end
end;
end.