unit uAIAmmoTests;
interface
uses SDLh;
function TestBazooka(Me, Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
implementation
uses uMisc, uAIMisc;
const cMyHHDamageScore = -3000;
function Metric(x1, y1, x2, y2: integer): integer;
begin
Result:= abs(x1 - x2) + abs(y1 - y2)
end;
function TestBazooka(Me, Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
var Vx, Vy, r: real;
rTime: real;
Score: integer;
function CheckTrace: integer;
var x, y, dX, dY: real;
t: integer;
begin
x:= Me.X;
y:= Me.Y;
dX:= Vx;
dY:= -Vy;
t:= trunc(rTime);
repeat
x:= x + dX;
y:= y + dY;
dX:= dX + cWindSpeed;
dY:= dY + cGravity;
dec(t)
until TestColl(round(x), round(y), 5) or (t <= 0);
if NoMyHHNear(round(x), round(y), 110) then
Result:= - Metric(round(x), round(y), Targ.x, Targ.y) div 16
else Result:= cMyHHDamageScore;
end;
begin
Time:= 0;
rTime:= 10;
Result:= Low(integer);
repeat
rTime:= rTime + 70 + random*200;
Vx:= - cWindSpeed * rTime / 2 + (Targ.X - Me.X) / rTime;
Vy:= cGravity * rTime / 2 - (Targ.Y - Me.Y) / rTime;
r:= sqr(Vx) + sqr(Vy);
if r <= 1 then
begin
Score:= CheckTrace;
if Result <= Score then
begin
r:= sqrt(r);
Angle:= DxDy2AttackAngle(Vx, Vy);
Power:= round(r * cMaxPower);
Result:= Score
end;
end
until (rTime >= 5000)
end;
end.