icons \o/
fixed orientation and launch image issues
prevent a crash when loading lobby multiple times
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include <QCheckBox>
#include <QLineEdit>
#include <QDesktopWidget>
#include <QApplication>
#include <QInputDialog>
#include "gameuiconfig.h"
#include "hwform.h"
#include "pages.h"
#include "hwconsts.h"
#include "fpsedit.h"
GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
: QSettings(fileName, QSettings::IniFormat)
{
Form = FormWidgets;
connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
//Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
resizeToConfigValues();
Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
bool ffscr=value("frontend/fullscreen", false).toBool();
Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
Form->ui.pageOptions->CBReduceQuality->setChecked(value("video/reducequality", false).toBool());
Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
#ifdef _WIN32
// Form->ui.pageOptions->CBHardwareSound->setChecked(value("audio/hardware", false).toBool());
#endif
Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
QString netNick = value("net/nick", "").toString();
if (netNick.isEmpty())
netNick = QInputDialog::getText(Form,
QObject::tr("Nickname"),
QObject::tr("Please enter your nickname"),
QLineEdit::Normal,
QDir::home().dirName());
Form->ui.pageOptions->editNetNick->setText(netNick);
delete netHost;
netHost = new QString(value("net/ip", "").toString());
netPort = value("net/port", 46631).toUInt();
Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
#ifdef SPARKLE_ENABLED
Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
#endif
Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
depth = QApplication::desktop()->depth();
if (depth < 16) depth = 16;
else if (depth > 16) depth = 32;
}
QStringList GameUIConfig::GetTeamsList()
{
QDir teamdir;
teamdir.cd(cfgdir->absolutePath() + "/Teams");
QStringList teamslist = teamdir.entryList(QStringList("*.ini"));
QStringList cleanedList;
for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.ini$"), "\\1");
cleanedList.push_back(tmpTeamStr);
}
return cleanedList;
}
void GameUIConfig::resizeToConfigValues()
{
Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
}
void GameUIConfig::SaveOptions()
{
setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
setValue("video/fullscreen", vid_Fullscreen());
setValue("video/reducequality", isReducedQuality());
setValue("frontend/effects", isFrontendEffects());
setValue("misc/weaponTooltips", isWeaponTooltip());
bool ffscr = isFrontendFullscreen();
setValue("frontend/fullscreen", ffscr);
emit frontendFullscreen(ffscr);
if (!ffscr) {
setValue("frontend/width", Form->width());
setValue("frontend/height", Form->height());
} else {
//resizeToConfigValues(); // TODO: why this has been made?
}
setValue("audio/sound", isSoundEnabled());
setValue("frontend/sound", isFrontendSoundEnabled());
#ifdef _WIN32
// setValue("audio/hardware", isSoundHardware());
#endif
setValue("audio/music", isMusicEnabled());
setValue("frontend/music", isFrontendMusicEnabled());
setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
setValue("net/nick", netNick());
setValue("net/ip", *netHost);
setValue("net/port", netPort);
setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
setValue("fps/show", isShowFPSEnabled());
setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
setValue("misc/altdamage", isAltDamageEnabled());
setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
setValue("misc/locale", language());
#ifdef SPARKLE_ENABLED
setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif
Form->gameSettings->sync();
}
QString GameUIConfig::language()
{
return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
}
QRect GameUIConfig::vid_Resolution()
{
QRect result(0, 0, 640, 480);
QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
if (wh.size() == 2)
{
result.setWidth(wh[0].toInt());
result.setHeight(wh[1].toInt());
}
return result;
}
bool GameUIConfig::vid_Fullscreen()
{
return Form->ui.pageOptions->CBFullscreen->isChecked();
}
bool GameUIConfig::isReducedQuality() const
{
return Form->ui.pageOptions->CBReduceQuality->isChecked();
}
bool GameUIConfig::isFrontendEffects() const
{
return Form->ui.pageOptions->CBFrontendEffects->isChecked();
}
bool GameUIConfig::isWeaponTooltip() const
{
return Form->ui.pageOptions->WeaponTooltip->isChecked();
}
bool GameUIConfig::isFrontendFullscreen() const
{
return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
}
bool GameUIConfig::isSoundEnabled()
{
return Form->ui.pageOptions->CBEnableSound->isChecked();
}
bool GameUIConfig::isFrontendSoundEnabled()
{
return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
}
#ifdef _WIN32
bool GameUIConfig::isSoundHardware()
{
// return Form->ui.pageOptions->CBHardwareSound->isChecked();
return false;
}
#endif
bool GameUIConfig::isMusicEnabled()
{
return Form->ui.pageOptions->CBEnableMusic->isChecked();
}
bool GameUIConfig::isFrontendMusicEnabled()
{
return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
}
bool GameUIConfig::isShowFPSEnabled()
{
return Form->ui.pageOptions->CBShowFPS->isChecked();
}
bool GameUIConfig::isAltDamageEnabled()
{
return Form->ui.pageOptions->CBAltDamage->isChecked();
}
bool GameUIConfig::appendDateTimeToRecordName()
{
return Form->ui.pageOptions->CBNameWithDate->isChecked();
}
#ifdef SPARKLE_ENABLED
bool GameUIConfig::isAutoUpdateEnabled()
{
return Form->ui.pageOptions->CBAutoUpdate->isChecked();
}
#endif
quint8 GameUIConfig::timerInterval()
{
return 35 - Form->ui.pageOptions->fpsedit->value();
}
quint8 GameUIConfig::bitDepth()
{
return depth;
}
QString GameUIConfig::netNick()
{
return Form->ui.pageOptions->editNetNick->text();
}
quint8 GameUIConfig::volume()
{
return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
}