ASA fruit02: Use pre-selected barrel positions and fewer barrels
This should fix some extreme lag issues in this mission due to excessive flame spawns
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
import Hedgewars.Engine 1.0
Item {
id: element
property alias button1: button1
property alias previewImage: previewImage
property alias gameButton: gameButton
width: 1024
height: 800
property alias netButton: netButton
property alias tickButton: tickButton
property alias gameView: gameView
ColumnLayout {
anchors.fill: parent
RowLayout {
Layout.alignment: Qt.AlignHCenter
Button {
id: button1
text: qsTr("Preview")
}
Button {
id: gameButton
text: qsTr("Game")
}
Button {
id: tickButton
text: qsTr("Tick")
}
}
Rectangle {
border.color: "orange"
border.width: 5
radius: 5
Layout.minimumHeight: 256
Layout.fillWidth: true
gradient: Gradient {
GradientStop {
position: 0
color: "lightblue"
}
GradientStop {
position: 0.9
color: "blue"
}
GradientStop {
position: 0.9
color: "darkblue"
}
GradientStop {
position: 1.0
color: "darkblue"
}
}
Image {
id: previewImage
anchors.fill: parent
anchors.margins: parent.radius
source: "qrc:/res/iconTime.png"
fillMode: Image.PreserveAspectFit
cache: false
}
}
GameView {
id: gameView
Layout.fillWidth: true
Layout.fillHeight: true
}
}
Button {
id: netButton
text: qsTr("Net")
anchors.bottom: parent.bottom
anchors.bottomMargin: 8
anchors.left: parent.left
anchors.leftMargin: 8
}
}