QTfrontend/achievements.cpp
author nemo
Mon, 06 Feb 2012 20:04:32 -0500
changeset 6645 9ff40cf44827
parent 6616 f77bb02b669f
child 6700 e04da46ee43c
permissions -rw-r--r--
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QObject>

#include "achievements.h"

// TODO: use some structs instead?
const char achievements[][6][256] =
{
    // 6 array members each: id, caption, description, image, required number, attributes
    /*
    {"rounds1",  QT_TRANSLATE_NOOP("achievements", "No complete Newbie!"),  QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "nonewb",     "1", ""},
    {"rounds2",  QT_TRANSLATE_NOOP("achievements", "Getting used to it!"),  QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "getused",   "25", ""},
    {"rounds3",  QT_TRANSLATE_NOOP("achievements", "Backyard Veteran"),     QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "veteran",  "100", ""},
    {"rounds4",  QT_TRANSLATE_NOOP("achievements", "1001 Stories to tell"), QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "stories", "1001", ""},
    {"rope1",    QT_TRANSLATE_NOOP("achievements", "Big Swing"),            QT_TRANSLATE_NOOP("achievements", "Bridge 1000 pixels while using one rope."),                                                    "bgswing",    "1", ""},
    {"rope2",    QT_TRANSLATE_NOOP("achievements", "Spider Hog"),           QT_TRANSLATE_NOOP("achievements", "Bridge 3000 pixels while using one rope."),                                                    "spider",     "1", "hidden"},
    {"skipping", QT_TRANSLATE_NOOP("achievements", "Skipped"),              QT_TRANSLATE_NOOP("achievements", "Let a single hog skip over the surface of the water for at least 5 times."),                   "skipped",    "1", "hidden"},
    {"cgunman",  QT_TRANSLATE_NOOP("achievements", "Crazy Gunman"),         QT_TRANSLATE_NOOP("achievements", "Eliminate 3 hogs with a single shot of the sniper rifle."),                                    "cgunman",    "1", ""},
    */
    { {0, 0, 0, 0, 0, 0} } // "terminator" line
};