QTfrontend/drawmapscene.cpp
author nemo
Mon, 06 Feb 2012 20:04:32 -0500
changeset 6645 9ff40cf44827
parent 6616 f77bb02b669f
child 6700 e04da46ee43c
permissions -rw-r--r--
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QGraphicsSceneMouseEvent>
#include <QGraphicsPathItem>
#include <QtEndian>
#include <QDebug>

#include "drawmapscene.h"

template <class T> T sqr(const T & x)
{
    return x*x;
}

DrawMapScene::DrawMapScene(QObject *parent) :
    QGraphicsScene(parent),
    m_pen(Qt::yellow),
    m_brush(Qt::yellow)
{
    setSceneRect(0, 0, 4096, 2048);

    QLinearGradient gradient(0, 0, 0, 2048);
    gradient.setColorAt(0, QColor(60, 60, 155));
    gradient.setColorAt(1, QColor(155, 155, 60));
    setBackgroundBrush(QBrush(gradient));

    m_pen.setWidth(67);
    m_pen.setJoinStyle(Qt::RoundJoin);
    m_pen.setCapStyle(Qt::RoundCap);
    m_currPath = 0;
}

void DrawMapScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
    if(m_currPath && (mouseEvent->buttons() & Qt::LeftButton))
    {
        QPainterPath path = m_currPath->path();

        if(mouseEvent->modifiers() & Qt::ControlModifier)
        {
            int c = path.elementCount();
            QPointF pos = mouseEvent->scenePos();
            path.setElementPositionAt(c - 1, pos.x(), pos.y());

        }
        else
        {
            path.lineTo(mouseEvent->scenePos());
            paths.first().append(mouseEvent->scenePos().toPoint());
        }
        m_currPath->setPath(path);

        emit pathChanged();
    }
}

void DrawMapScene::mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
    m_currPath = addPath(QPainterPath(), m_pen);

    QPainterPath path = m_currPath->path();
    QPointF p = mouseEvent->scenePos();
    p += QPointF(0.01, 0.01);
    path.moveTo(p);
    path.lineTo(mouseEvent->scenePos());
    paths.prepend(QList<QPoint>() << mouseEvent->scenePos().toPoint());
    m_currPath->setPath(path);

    emit pathChanged();
}

void DrawMapScene::mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
    if (m_currPath)
    {
        QPainterPath path = m_currPath->path();
        path.lineTo(mouseEvent->scenePos());
        paths.first().append(mouseEvent->scenePos().toPoint());
        m_currPath->setPath(path);

        simplifyLast();

        m_currPath = 0;
    }
}

void DrawMapScene::undo()
{
    if(items().size())
    {
        removeItem(items().first());
        paths.removeFirst();

        emit pathChanged();
    }
    else if(oldItems.size())
    {
        while(oldItems.size())
            addItem(oldItems.takeFirst());
        paths = oldPaths;

        emit pathChanged();
    }
}

void DrawMapScene::clearMap()
{
    // don't clear if already cleared
    if(!items().size())
        return;

    oldItems.clear();

    // do this since clear() would _destroy_ all items
    while(items().size())
    {
        oldItems.push_front(items().first());
        removeItem(items().first());
    }

    oldPaths = paths;

    paths.clear();

    emit pathChanged();
}

QByteArray DrawMapScene::encode()
{
    QByteArray b;

    for(int i = paths.size() - 1; i >= 0; --i)
    {
        int cnt = 0;
        QList<QPoint> points = paths.at(i);
        foreach(QPoint point, points)
        {
            qint16 px = qToBigEndian((qint16)point.x());
            qint16 py = qToBigEndian((qint16)point.y());
            quint8 flags = 2;
            if(!cnt) flags |= 0x80;
            b.append((const char *)&px, 2);
            b.append((const char *)&py, 2);
            b.append((const char *)&flags, 1);

            ++cnt;
        }

    }

    return b;
}

void DrawMapScene::decode(QByteArray data)
{
    oldItems.clear();
    oldPaths.clear();
    clear();
    paths.clear();

    QList<QPoint> points;

    while(data.size() >= 5)
    {
        qint16 px = qFromBigEndian(*(qint16 *)data.data());
        data.remove(0, 2);
        qint16 py = qFromBigEndian(*(qint16 *)data.data());
        data.remove(0, 2);
        quint8 flags = *(quint8 *)data.data();
        data.remove(0, 1);

        if((flags & 0x80) && points.size())
        {
            addPath(pointsToPath(points), m_pen);
            paths.prepend(points);

            points.clear();
        }

        points.append(QPoint(px, py));
    }

    if(points.size())
    {
        addPath(pointsToPath(points), m_pen);
        paths.prepend(points);
    }

    emit pathChanged();
}

void DrawMapScene::simplifyLast()
{
    if(!paths.size()) return;

    QList<QPoint> points = paths.at(0);

    QPoint prevPoint = points.first();
    int i = 1;
    while(i < points.size())
    {
        if( (i != points.size() - 1)
                && (sqr(prevPoint.x() - points[i].x()) + sqr(prevPoint.y() - points[i].y()) < 1000)
          )
            points.removeAt(i);
        else
        {
            prevPoint = points[i];
            ++i;
        }
    }

    paths[0] = points;


    // redraw path
    {
        QGraphicsPathItem * pathItem = static_cast<QGraphicsPathItem *>(items()[0]);
        pathItem->setPath(pointsToPath(paths[0]));
    }

    emit pathChanged();
}

QPainterPath DrawMapScene::pointsToPath(const QList<QPoint> points)
{
    QPainterPath path;

    if(points.size())
    {
        QPointF p = points[0] + QPointF(0.01, 0.01);
        path.moveTo(p);

        foreach(QPoint p, points)
        path.lineTo(p);
    }

    return path;
}