/*
* Hedgewars, a worms-like game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"
#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
QImage getAmmoImage(int num)
{
static QImage ammo(":Ammos.png");
return ammo.copy(0, num*32, 32, 32);
}
SelWeaponItem::SelWeaponItem(int iconNum, int wNum, QWidget* parent) :
QWidget(parent)
{
QHBoxLayout* hbLayout = new QHBoxLayout(this);
hbLayout->setSpacing(1);
hbLayout->setMargin(1);
QLabel* lbl = new QLabel(this);
lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
lbl->setMaximumWidth(30);
lbl->setGeometry(0, 0, 30, 30);
hbLayout->addWidget(lbl);
item=new WeaponItem(QImage(":/res/hh25x25.png"), this);
item->setItemsNum(wNum);
item->setInfinityState(true);
hbLayout->addWidget(item);
hbLayout->setStretchFactor(lbl, 1);
hbLayout->setStretchFactor(item, 99);
hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}
unsigned char SelWeaponItem::getItemsNum() const
{
return item->getItemsNum();
}
SelWeaponWidget::SelWeaponWidget(QWidget* parent) :
QWidget(parent)
{
pLayout=new QGridLayout(this);
pLayout->setSpacing(1);
pLayout->setMargin(1);
int j=-1;
for(int i=0, k=0; i<20; ++i) {
if(i==6) continue;
if (k%4==0) ++j;
weaponItems[i]=new SelWeaponItem(i, cDefaultAmmoStore->at(10+i).digitValue(), this);
pLayout->addWidget(weaponItems[i], j, k%4);
++k;
}
}
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
std::map<int, SelWeaponItem*>::const_iterator it=weaponItems.find(weaponIndex);
return it==weaponItems.end() ? 9 : it->second->getItemsNum();
}
QString SelWeaponWidget::getWeaponsString() const
{
QString ammo;
for(int i=0; i<20; ++i) {
ammo += (*this)[i];
}
return ammo;
}