QTfrontend/pagegamestats.cpp
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5205 78138ae93820
child 5734 d710db47a1ef
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2010-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QLabel>
#include <QGridLayout>
#include <QGraphicsScene>
#include <QGroupBox>
#include <QSizePolicy>

#include "pagegamestats.h"
#include "team.h"

FitGraphicsView::FitGraphicsView(QWidget* parent) : QGraphicsView(parent)
{

}

void FitGraphicsView::resizeEvent(QResizeEvent * event)
{
    Q_UNUSED(event);

    fitInView(sceneRect());
}

PageGameStats::PageGameStats(QWidget* parent) : AbstractPage(parent)
{
    QGridLayout * pageLayout = new QGridLayout(this);
    pageLayout->setSpacing(20);
    pageLayout->setColumnStretch(0, 1);
    pageLayout->setColumnStretch(1, 1);

    BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);
    BtnBack->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);

    QGroupBox * gb = new QGroupBox(this);
    QVBoxLayout * gbl = new QVBoxLayout;

    // details
    labelGameStats = new QLabel(this);
    QLabel * l = new QLabel(this);
    l->setTextFormat(Qt::RichText);
    l->setText("<h1><img src=\":/res/StatsD.png\"> " + PageGameStats::tr("Details") + "</h1>");
    l->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    labelGameStats->setTextFormat(Qt::RichText);
    labelGameStats->setAlignment(Qt::AlignTop);
    labelGameStats->setWordWrap(true);
    gbl->addWidget(l);
    gbl->addWidget(labelGameStats);
    gb->setLayout(gbl);
    pageLayout->addWidget(gb, 1, 1);
    
    // graph
    graphic = new FitGraphicsView(gb);
    l = new QLabel(this);
    l->setTextFormat(Qt::RichText);
    l->setText("<br><h1><img src=\":/res/StatsH.png\"> " + PageGameStats::tr("Health graph") + "</h1>");
    l->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    gbl->addWidget(l);
    gbl->addWidget(graphic);
    graphic->scale(1.0, -1.0);
    graphic->setBackgroundBrush(QBrush(Qt::black));
    
    labelGameWin = new QLabel(this);
    labelGameWin->setTextFormat(Qt::RichText);
    pageLayout->addWidget(labelGameWin, 0, 0, 1, 2);

    // ranking box
    gb = new QGroupBox(this);
    gbl = new QVBoxLayout;
    labelGameRank = new QLabel(gb);
    l = new QLabel(this);
    l->setTextFormat(Qt::RichText);
    l->setText("<h1><img src=\":/res/StatsR.png\"> " + PageGameStats::tr("Ranking") + "</h1>");
    l->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    gbl->addWidget(l);
    gbl->addWidget(labelGameRank);
    gb->setLayout(gbl);

    labelGameRank->setTextFormat(Qt::RichText);
    labelGameRank->setAlignment(Qt::AlignTop);
    pageLayout->addWidget(gb, 1, 0);
}

void PageGameStats::AddStatText(const QString & msg)
{
    labelGameStats->setText(labelGameStats->text() + msg);
}

void PageGameStats::clear()
{
    labelGameStats->setText("");
    healthPoints.clear();
    labelGameRank->setText("");
    playerPosition = 0;
    lastColor = 0;
}

void PageGameStats::renderStats()
{
    QGraphicsScene * scene = new QGraphicsScene();

    QMap<quint32, QVector<quint32> >::const_iterator i = healthPoints.constBegin();
    while (i != healthPoints.constEnd())
    {
        quint32 c = i.key();
        QColor clanColor = QColor(qRgb((c >> 16) & 255, (c >> 8) & 255, c & 255));
        QVector<quint32> hps = i.value();

        QPainterPath path;
        if (hps.size())
            path.moveTo(0, hps[0]);

        for(int t = 1; t < hps.size(); ++t)
            path.lineTo(t, hps[t]);

        scene->addPath(path, QPen(c));
        ++i;
    }

    graphic->setScene(scene);
    graphic->fitInView(graphic->sceneRect());
}

void PageGameStats::GameStats(char type, const QString & info)
{
    switch(type) {
        case 'r' : {
            labelGameWin->setText(QString("<h1 align=\"center\">%1</h1>").arg(info));
            break;
        }
        case 'D' : {
            int i = info.indexOf(' ');
            QString message = "<p><img src=\":/res/StatsBestShot.png\"> " + PageGameStats::tr("The best shot award was won by <b>%1</b> with <b>%2</b> pts.").arg(info.mid(i + 1), info.left(i)) + "</p>";
            AddStatText(message);
            break;
        }
        case 'k' : {
            int i = info.indexOf(' ');
            int num = info.left(i).toInt();
            QString message = "<p><img src=\":/res/StatsBestKiller.png\"> " + PageGameStats::tr("The best killer is <b>%1</b> with <b>%2</b> kills in a turn.", "", num).arg(info.mid(i + 1), info.left(i)) + "</p>";
            AddStatText(message);
            break;
        }
        case 'K' : {
            int num = info.toInt();
            QString message = "<p><img src=\":/res/StatsHedgehogsKilled.png\"> " +  PageGameStats::tr("A total of <b>%1</b> hedgehog(s) were killed during this round.", "", num).arg(num) + "</p>";
            AddStatText(message);
            break;
        }
        case 'H' : {
            int i = info.indexOf(' ');
            quint32 clan = info.left(i).toInt();
            quint32 hp = info.mid(i + 1).toUInt();
            healthPoints[clan].append(hp);
            break;
        }
        case 'T': { // local team stats
            //AddStatText("<p>local team: " + info + "</p>");
            QStringList infol = info.split(":");
            HWTeam team(infol[0]);
            if(team.FileExists()) // do some better test to avoid influence from scripted/predefined teams?
            {
                team.LoadFromFile();
                team.Rounds++;
                if(infol[1].toInt() > 0) // might require some better test for winning condition (or changed flag) ... WIP!
                    team.Wins++; // should draws count as wins?
                //team.SaveToFile(); // don't save yet
            }
            break;
            }

        case 'P' : {
            int i = info.indexOf(' ');
            playerPosition++;
            QString color = info.left(i);
            quint32 c = color.toInt();
            QColor clanColor = QColor(qRgb((c >> 16) & 255, (c >> 8) & 255, c & 255));

            QString playerinfo = info.mid(i + 1);

            i = playerinfo.indexOf(' ');

            int kills = playerinfo.left(i).toInt();
            QString playername = playerinfo.mid(i + 1);
            QString image;

            if (lastColor == c) playerPosition--;
            lastColor = c;

            switch (playerPosition)
            {
                case 1:
                image = "<img src=\":/res/StatsMedal1.png\">";
                break;
            case 2:
                image = "<img src=\":/res/StatsMedal2.png\">";
                break;
            case 3:
                image = "<img src=\":/res/StatsMedal3.png\">";
                break;
            default:
                image = "<img src=\":/res/StatsMedal4.png\">";
                break;
            }

            QString message;
            QString killstring = PageGameStats::tr("(%1 kill)", "", kills).arg(kills);

            message = QString("<p><h2>%1 %2. <font color=\"%4\">%3</font> ").arg(image, QString::number(playerPosition), playername, clanColor.name()) + killstring + "</h2></p>";

            labelGameRank->setText(labelGameRank->text() + message);
                break;
        }
        case 's' : {
            int i = info.indexOf(' ');
            int num = info.left(i).toInt();
            QString message = "<p><img src=\":/res/StatsMostSelfDamage.png\"> " + PageGameStats::tr("<b>%1</b> thought it's good to shoot his own hedgehogs with <b>%2</b> pts.", "", num).arg(info.mid(i + 1)).arg(num) + "</p>";
            AddStatText(message);
            break;
        }
        case 'S' : {
            int i = info.indexOf(' ');
            int num = info.left(i).toInt();
            QString message = "<p><img src=\":/res/StatsSelfKilled.png\"> " + PageGameStats::tr("<b>%1</b> killed <b>%2</b> of his own hedgehogs.", "", num).arg(info.mid(i + 1)).arg(num) + "</p>";
            AddStatText(message);
            break;
        }
        case 'B' : {
            int i = info.indexOf(' ');
            int num = info.left(i).toInt();
            QString message = "<p><img src=\":/res/StatsSkipped.png\"> " + PageGameStats::tr("<b>%1</b> was scared and skipped turn <b>%2</b> times.", "", num).arg(info.mid(i + 1)).arg(num) + "</p>";
            AddStatText(message);
            break;
        }

    }
}