QTfrontend/teamselhelper.h
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 4976 088d40d8aba2
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _TEAMSEL_HELPER_INCLUDED
#define _TEAMSEL_HELPER_INCLUDED

#include <QLabel>
#include <QWidget>
#include <QString>
#include <QPushButton>

#include "teamselect.h"
#include "hedgehogerWidget.h"

class TeamLabel : public QLabel
{
 Q_OBJECT

 public:
 TeamLabel(const QString& inp_str) : QLabel(inp_str) {};

 signals:
 void teamActivated(QString team_name);

 public slots:
 void teamButtonClicked();

};

class TeamShowWidget : public QWidget
{
 Q_OBJECT

 public slots:
 void changeTeamColor(QColor color=QColor());
 void hhNumChanged();

 private slots:
 void activateTeam();

 public:
 TeamShowWidget(HWTeam team, bool isPlaying, QWidget * parent);
 void setPlaying(bool isPlaying);
 void setHHNum(unsigned int num);
 void setInteractivity(bool interactive);
 HWTeam getTeam() const;

 private:
 TeamShowWidget();
 QHBoxLayout mainLayout;
 HWTeam m_team;
 bool m_isPlaying;
 CHedgehogerWidget* phhoger;
 QPushButton* colorButt;
 QPushButton* butt;
// QPushButton* bText;

 signals:
 void teamStatusChanged(HWTeam team);
 void hhNmChanged(const HWTeam&);
 void teamColorChanged(const HWTeam&);
};

#endif // _TEAMSEL_HELPER_INCLUDED