gameServer/HandlerUtils.hs
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 4989 4771fed9272e
child 6541 08ed346ed341
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

module HandlerUtils where

import Control.Monad.Reader
import qualified Data.ByteString.Char8 as B
import Data.List

import RoomsAndClients
import CoreTypes
import Actions

thisClient :: Reader (ClientIndex, IRnC) ClientInfo
thisClient = do
    (ci, rnc) <- ask
    return $ rnc `client` ci

thisRoom :: Reader (ClientIndex, IRnC) RoomInfo
thisRoom = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ rnc `room` ri

clientNick :: Reader (ClientIndex, IRnC) B.ByteString
clientNick = liftM nick thisClient

roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomOthersChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ map (sendChan . client rnc) $ filter (/= ci) (roomClients rnc ri)

roomSameClanChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomSameClanChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    let otherRoomClients = map (client rnc) . filter (/= ci) $ roomClients rnc ri
    let cl = rnc `client` ci
    let sameClanClients = Prelude.filter (\c -> clientClan c == clientClan cl) otherRoomClients
    return $ map sendChan sameClanClients

roomClientsChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomClientsChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ map (sendChan . client rnc) (roomClients rnc ri)

thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
thisClientChans = do
    (ci, rnc) <- ask
    return [sendChan (rnc `client` ci)]

answerClient :: [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
answerClient msg = liftM ((: []) . flip AnswerClients msg) thisClientChans

allRoomInfos :: Reader (a, IRnC) [RoomInfo]
allRoomInfos = liftM ((\irnc -> map (room irnc) $ allRooms irnc) . snd) ask

clientByNick :: B.ByteString -> Reader (ClientIndex, IRnC) (Maybe ClientIndex)
clientByNick n = do
    (_, rnc) <- ask
    let allClientIDs = allClients rnc
    return $ find (\clId -> n == nick (client rnc clId)) allClientIDs