misc/libtremor/window.c
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5170 f7e49eff3708
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
 *                                                                  *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    *
 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: window functions

 ********************************************************************/

#include <stdlib.h>
#include <math.h>
#include "misc.h"
#include "window.h"
#include "window_lookup.h"

const void *_vorbis_window(int type, int left){

  switch(type){
  case 0:

    switch(left){
    case 32:
      return vwin64;
    case 64:
      return vwin128;
    case 128:
      return vwin256;
    case 256:
      return vwin512;
    case 512:
      return vwin1024;
    case 1024:
      return vwin2048;
    case 2048:
      return vwin4096;
    case 4096:
      return vwin8192;
    default:
      return(0);
    }
    break;
  default:
    return(0);
  }
}

void _vorbis_apply_window(ogg_int32_t *d,const void *window_p[2],
			  long *blocksizes,
			  int lW,int W,int nW){
  
  LOOKUP_T *window[2]={window_p[0],window_p[1]};
  long n=blocksizes[W];
  long ln=blocksizes[lW];
  long rn=blocksizes[nW];

  long leftbegin=n/4-ln/4;
  long leftend=leftbegin+ln/2;

  long rightbegin=n/2+n/4-rn/4;
  long rightend=rightbegin+rn/2;
  
  int i,p;

  for(i=0;i<leftbegin;i++)
    d[i]=0;

  for(p=0;i<leftend;i++,p++)
    d[i]=MULT31(d[i],window[lW][p]);

  for(i=rightbegin,p=rn/2-1;i<rightend;i++,p--)
    d[i]=MULT31(d[i],window[nW][p]);

  for(;i<n;i++)
    d[i]=0;
}