Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $
glob:CMakeCache.txt
glob:CMakeFiles
glob:moc_*.cxx
glob:qrc_*.cxx
glob:*.o
glob:Makefile
glob:bin
glob:*.hi
glob:*.*~
glob:*.core
glob:hedgewars/config.inc
glob:cmake_install.cmake
glob:QTfrontend/hwconsts.cpp
glob:CPackConfig.cmake
glob:CPackSourceConfig.cmake
glob:tools/cmake_uninstall.cmake
glob:install_manifest.txt
glob:.DS_Store
glob:*.swp
glob:*.orig
glob:*.diff
glob:vittorio.*
glob:project_files/HedgewarsMobile/Data/
glob:project_files/HedgewarsMobile/build/
glob:gameServer/dist/
glob:misc/libtremor/Xcode/build/
glob:misc/liblua/Xcode/build/
glob:misc/libfreetype/Xcode/build/
glob:misc/libfreetype/Xcode-iPhoneOS/build/
glob:moc_*.cxx_parameters
relre:^release\/
glob:*.log
glob:*.cmd
glob:*.diff
glob:*.patch
glob:*.orig
glob:*.bak
glob:*.rej