Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $
#ifndef THEMESMODEL_H
#define THEMESMODEL_H
#include <QAbstractListModel>
#include <QStringList>
#include <QHash>
class ThemesModel : public QAbstractListModel
{
Q_OBJECT
public:
explicit ThemesModel(QStringList themes, QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
bool setData(const QModelIndex &index, const QVariant &value,
int role = Qt::EditRole);
signals:
public slots:
private:
QList<QHash<int, QVariant> > m_data;
};
#endif // THEMESMODEL_H