share/hedgewars/Data/Scripts/Multiplayer/Racer.lua
author Wuzzy <Wuzzy2@mail.ru>
Tue, 21 Aug 2018 23:56:49 +0200
changeset 13687 a8b2a5e7e9db
parent 13685 09ea1faf97ca
child 13768 2fceeea62b10
child 13798 e874bfe563c7
permissions -rw-r--r--
Clean up more visual gears stuff in scripts - Make vgears non-critical if possible - Add nil checks where needed - Fix related bugs - Remove doomed attempts to call FollowGear on vgears


------------------------------------------
-- RACER 0.8
-- map-independant racing script
-- by mikade
-----------------------------------------

-- DEVELOPER WARNING - FOR OFFICIAL DEVELOPMENT --
-- Be careful when editig this script, do not introduce changes lightly!
-- This script is used for time records on the official Hedgewars server.
-- Introducing breaking changes means we have to invalidate past time records!

-----------------------------------
--0.1: took all the code from crazy racer and scrapped most of it
-----------------------------------

-- Removed tumbler system
-- Removed extra adds like boosters etc
-- Added experimental waypoint placement system
-- More user feedback
-- Reduced race complexity limit to 5 waypoints
-- stop placement at complexity limit reached and end turn
-- guys dont keep racing after dying
-- invulnerable feasibility
-- reverted time keeping method
-- reduced feedback display time
-- colour-coded addcaptions
-- cleaned up code
-- support for more players properly added
-- tardis fix
-- remove airstrikes

-- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn

-- update feedback

-------
-- 0.2
-------

-- allow gameflags
-- extend time to 90s
-- remove other air-attack based weps
-- turn off water rise for sd

-------
-- 0.3
-------

-- prevent WP being placed in land
-- prevent waypoints being placed outside border

-------
-- 0.4
-------

-- update user feedback
-- add more sounds

-------
-- 0.5
-------

-- fix ghost disappearing if hog falls in water or somehow dies
-- lengthen ghost tracking interval to improve performance on slower machines
-- increase waypoint limit to 8
-- allow for persistent showmission information

-------
-- 0.6
-------

-- remove hogs from racing area as per request

-------
-- 0.7
-------

-- switch to first available weapon if starting race with no weapon selected

-------
-- 0.8
-------
-- allow different boost directions

-----------------------------
-- SCRIPT BEGINS
-----------------------------

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/OfficialChallenges.lua")
HedgewarsScriptLoad("/Scripts/Params.lua")

------------------
-- Got Variables?
------------------

local fMod = 1000000 -- 1
local roundLimit = 3
local roundNumber = 0
local firstClan = 10

local fastX = {}
local fastY = {}
local fastCount = 0
local fastIndex = 0
local fastColour = 0xffffffff

local currX = {}
local currY = {}
local currCount = 0

local specialPointsX = {}
local specialPointsY = {}
local specialPointsCount = 0

local TeamRope = false

local waypointCursor = false
local waypointPreview = nil

--------------------------
-- hog and team tracking variales
--------------------------

local numhhs = 0 -- store number of hedgehogs
local hhs = {} -- store hedgehog gears

local numTeams --  store the number of teams in the game
local teamNameArr = {}  -- store the list of teams
local teamClan = {}
local teamSize = {}     -- store how many hogs per team
local teamIndex = {} -- at what point in the hhs{} does each team begin

local teamComment = {}
local teamScore = {}

-------
-- racer vars
--------

local cGear = nil
local cameraGear = nil -- gear created to center the cameera on

local bestClan = 10
local bestTime = 1000000

local gameBegun = false
local gameOver = false
local racerActive = false
local trackTime = 0

local wpCirc = {}
local wpX = {}
local wpY = {}
local wpCol = {}
local wpActive = {}
local wpRad = 450
local wpCount = 0
local wpLimit = 8

local usedWeapons = {}

local roundN
local lastRound
local RoundHasChanged
local turnSkipped = false

local boostX = 0
local boostY = 0
local boostValue = 1

-- themes with bright background
local brightThemes = {
	Bath = true,
	Bamboo = true,
	Beach = true,
	Blox = true,
	Compost = true,
	Desert = true,
	Fruit = true,
	Golf = true,
	Hoggywood = true,
	Jungle = true,
	Olympics = true,
	Sheep = true,
}
-- themes with medium or heavily mixed brightness.
-- only add themes here if both bright and dark waypoint
-- colors fail otherwise.
local mediumThemes = {
	Halloween = true,
}
-- All themes not explicitly listed above are assumed to
-- be "dark" and work with the default bright waypoints.

-- Waypoint colors in 3 color themes!
-- We do this so the waypoints are easy on the eyes,
-- at least in each of the default themes.

-- Bright waypoints (default)
local waypointColourBright = 0xFFFFFFFF -- Primary colour of inactive waypoints
local waypointColourBrightAtPlacement = 0xAAAAAAFF -- Colour of non-highlighted waypoints while placing
-- Medium bright waypoints
local waypointColourMedium = 0x606060FF
local waypointColourMediumAtPlacement = 0x404040FF
-- Dark waypoints
local waypointColourDark = 0x000000FF
local waypointColourDarkAtPlacement = 0x303030FF

-- Waypoints touched by the players assume the clan color, which is unchanged.
-- Touched waypoints are not important to be visible.

-- Default waypoint colors (only use these color variables in the code below)
local waypointColour = waypointColourBright
local waypointColourAtPlacement = waypointColourBrightAtPlacement

-------------------
-- general methods
-------------------

-- Returns brightness level of background from 1-3.
-- 1 = brightest
function GetBackgroundBrightness()
	-- This just looks at the theme names above.
	-- This code will fail for bright unofficial themes.
	-- TODO: Change how this thing works.
	-- Consider adding a function into the Lua API which looks
	-- up the theme's sky color, so we could use thit instead.
	if brightThemes[Theme] then
		return 1
	elseif mediumThemes[Theme] then
		return 2
	else
		return 3
	end
end

--[[
Parameters syntax:

teamrope=true
--> The team will be colored in the color of the team.

rounds=N
--> The game will be played with N rounds (default: 3)

waypointradius=N
--> The waypoints have a radius of N pixels (default: 450)

maxwaypoints=N
--> The maximum number of waypoints to be placed (default: 8)

]]

function onParameters()
    parseParams()
    if params["teamrope"] ~= nil then
        TeamRope = true
    end
    if params["rounds"] ~= nil then
        roundLimit = math.max(1, math.floor(tonumber(params["rounds"])))
        if type(roundLimit) ~= "number" then
             roundLimit = 3
        end
    end
    if params["waypointradius"] ~= nil then
        wpRad = math.max(40, math.floor(tonumber(params["waypointradius"])))
        if type(wpRad) ~= "number" then
             wpRad = 450
        end
    end
    if params["maxwaypoints"] ~= nil then
        wpLimit = math.max(2, math.floor(tonumber(params["maxwaypoints"])))
        if type(wpLimit) ~= "number" then
             wpLimit = 8
        end
    end
end

function RebuildTeamInfo()


        -- make a list of individual team names
        for i = 0, (TeamsCount-1) do
                teamNameArr[i] = " "
                teamSize[i] = 0
                teamIndex[i] = 0
                teamScore[i] = 1000000
        end
        numTeams = 0

        for i = 0, (numhhs-1) do

                z = 0
                unfinished = true
                while(unfinished == true) do

                        newTeam = true
                        tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name

                        if tempHogTeamName == teamNameArr[z] then
                                newTeam = false
                                unfinished = false
                        end

                        z = z + 1

                        if z == TeamsCount then
                                unfinished = false
                                if newTeam == true then
                                        teamNameArr[numTeams] = tempHogTeamName
                                        numTeams = numTeams + 1
                                end
                        end

                end

        end

        -- find out how many hogs per team, and the index of the first hog in hhs
        for i = 0, (numTeams-1) do
                for z = 0, (numhhs-1) do
                        if GetHogTeamName(hhs[z]) == teamNameArr[i] then
                                teamClan[i] = GetHogClan(hhs[z])
                                if teamSize[i] == 0 then
                                        teamIndex[i] = z -- should give starting index
                                end
                                teamSize[i] = teamSize[i] + 1
                                --add a pointer so this hog appears at i in hhs
                        end
                end

        end

end


-----------------
-- RACER METHODS
-----------------

function onLeft()
	boostX = boostX +boostValue
end
function onLeftUp()
	boostX = boostX -boostValue
end
function onRight()
	boostX = boostX -boostValue
end
function onRightUp()
	boostX = boostX +boostValue
end
function onUp()
	boostY = boostY +boostValue
end
function onUpUp()
	boostY = boostY -boostValue
end
function onDown()
	boostY = boostY -boostValue
end
function onDownUp()
	boostY = boostY +boostValue
end

function CheckWaypoints()

        trackFinished = true

        for i = 0, (wpCount-1) do

                g1X, g1Y = GetGearPosition(CurrentHedgehog)
                g2X, g2Y = wpX[i], wpY[i]

                g1X = g1X - g2X
                g1Y = g1Y - g2Y
                dist = (g1X*g1X) + (g1Y*g1Y)

                NR = (48/100*wpRad)/2

                if dist < (NR*NR) then
                        wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog))
                        SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 64, 64, 1, 10, 0, wpRad, 5, wpCol[i])

                        wpRem = 0
                        for k = 0, (wpCount-1) do
                                if wpActive[k] == false then
                                        wpRem = wpRem + 1
                                end
                        end

                        if wpActive[i] == false then
                                local wpMessage = ""
                                if wpRem-1 == 0 then
                                         wpMessage = loc("Track completed!")
                                else
                                         wpMessage = string.format(loc("Waypoints remaining: %d"), wpRem-1)
                                end
                                AddCaption(wpMessage, 0xffba00ff, capgrpGameState)
                        end
                        wpActive[i] = true

                end

                if wpActive[i] == false then
                        trackFinished = false
                end

        end

        return(trackFinished)

end

function AdjustScores()
	bestTimeComment = loc("Did not finish")

        newScore = false

        -- update this clan's time if the new track is better
        for i = 0, (numTeams-1) do
                if teamClan[i] == GetHogClan(CurrentHedgehog) then
                        if trackTime < teamScore[i] then
                                teamScore[i] = trackTime
                                newScore = true
                        else
                                newScore = false
                        end
                end
        end

        -- find the best time out of those so far
        for i = 0, (numTeams-1) do
                if teamScore[i] < bestTime then
                        bestTime = teamScore[i]
                        bestClan = teamClan[i]
                end
        end

        if bestTime ~= 1000000 then
                bestTimeComment = string.format(loc("%.1fs"), (bestTime/1000))
        end

        if newScore == true then
                if trackTime == bestTime then -- best time of the race
                        ShowMission(loc("Racer"),
                        loc("Track completed!"),
                        string.format(loc("New race record: %.1fs"), (trackTime/1000)) .. "|" ..
                        string.format(loc("Winning time: %s"), bestTimeComment), 0, 4000)
                        PlaySound(sndHomerun)
                else    -- best time for the clan
                        ShowMission(loc("Racer"),
                        loc("Track completed!"),
                        string.format(loc("New clan record: %.1fs"), (trackTime/1000)) .. "|" ..
                        string.format(loc("Winning time: %s"), bestTimeComment), 4, 4000)
                end
        else -- not any kind of new score
                ShowMission(loc("Racer"),
                loc("Track completed!"),
                string.format(loc("Time: %.1fs"), (trackTime/1000)) .. "|" ..
                string.format(loc("Winning time: %s"), bestTimeComment), -amSkip, 4000)
                PlaySound(sndHellish)
        end

        for i = 0, (TeamsCount-1) do
                if teamNameArr[i] ~= " " and teamScore[i] ~= 1000000 then
                        SetTeamLabel(teamNameArr[i], string.format(loc("%.1fs"), teamScore[i]/1000))
                end
        end

        if bestTime == trackTime then

                fastColour = GetClanColor(GetHogClan(CurrentHedgehog))

                for i = 0, (currCount-1) do
                        fastX[i] = currX[i]
                        fastY[i] = currY[i]
                end

                fastCount = currCount
                fastIndex = 0

        else
                currCount = 0
                fastIndex = 0
        end


end

function onNewRound()

        roundNumber = roundNumber + 1

        totalComment = ""
        for i = 0, (TeamsCount-1) do
                        if teamNameArr[i] ~= " " and teamScore[i] ~= 1000000 then
                                teamComment[i] = string.format(loc("%s: %.1fs"), teamNameArr[i], (teamScore[i]/1000)) .. "|"
                        else
                                teamComment[i] = string.format(loc("%s: Did not finish"), teamNameArr[i]) .. "|"
                        end
                        totalComment = totalComment .. teamComment[i]
        end

        ShowMission(    loc("Racer"),
                                        loc("Status update"),
                                        string.format(loc("Rounds complete: %d/%d"), roundNumber, roundLimit) .. "|" .. " " .. "|" ..
                                        loc("Best team times: ") .. "|" .. totalComment, 0, 4000)

        -- end game if its at round limit
        if roundNumber >= roundLimit then
                -- Sort the scores for the ranking list
                local unfinishedArray = {}
                local sortedTeams = {}
                local k = 1
                for i = 0, TeamsCount-1 do
                        if teamScore[i] ~= 1000000 and teamNameArr[i] ~= " " then
                               sortedTeams[k] = {}
                               sortedTeams[k].name = teamNameArr[i]
                               sortedTeams[k].score = teamScore[i]
                               k = k + 1
                        else
                               table.insert(unfinishedArray, string.format(loc("%s did not finish the race."), teamNameArr[i]))
                        end
                end
                table.sort(sortedTeams, function(team1, team2) return team1.score < team2.score end)

                -- Write all the stats!

                for i = 1, #sortedTeams do
                        SendStat(siPointType, loc("milliseconds"))
                        SendStat(siPlayerKills, sortedTeams[i].score, sortedTeams[i].name)
                end

                if #sortedTeams >= 1 then
                        SendStat(siGameResult, string.format(loc("%s wins!"), sortedTeams[1].name))
                        SendStat(siGameResult, string.format(loc("%s wins!"), sortedTeams[1].name))
                        SendStat(siCustomAchievement, string.format(loc("%s wins with a best time of %.1fs."), sortedTeams[1].name, (sortedTeams[1].score/1000)))
                        for i=1,#unfinishedArray do
                                 SendStat(siCustomAchievement, unfinishedArray[i])
                        end
                else
                        SendStat(siGameResult, loc("Round draw"))
                        SendStat(siCustomAchievement, loc("Nobody managed to finish the race. What a shame!"))
                        if specialPointsCount > 0 then
                                SendStat(siCustomAchievement, loc("Maybe you should try an easier map next time."))
                        else
                                SendStat(siCustomAchievement, loc("Maybe you should try easier waypoints next time."))
                        end
                end

		-- Kill all the losers
		for i = 0, (numhhs-1) do
			if GetHogClan(hhs[i]) ~= bestClan then
				SetEffect(hhs[i], heResurrectable, 0)
				SetHealth(hhs[i],0)
			end
		end

		gameOver = true
                for i=0, wpCount-1 do
                         -- Fade out waypoints
                         SetVisualGearValues(wpCirc[i], nil, nil, 0, 0, nil, 6)
                end
		EndTurn(true)

        end

end

function CheckForNewRound()

        if GetHogClan(CurrentHedgehog) == firstClan then
                onNewRound()
        end

end

function DisableTumbler(endTurn)
        if endTurn == nil then endTurn = true end
        if racerActive then
                currCount = 0
                fastIndex = 0
                if endTurn then
                        EndTurn(true)
                end
                racerActive = false -- newadd

		if trackFinished and not gameOver then
                         for i=0, wpCount-1 do
                       	         SetVisualGearValues(wpCirc[i], nil, nil, 255, 255, nil, 2)
                         end
                elseif not gameOver then
                         for i=0, wpCount-1 do
                       	         SetVisualGearValues(wpCirc[i], nil, nil, 32, 32, nil, 1)
                         end
                end
        end
end

function HandleGhost()

        -- get the current xy of the racer at this point
        currX[currCount] = GetX(CurrentHedgehog)
        currY[currCount] = GetY(CurrentHedgehog)
        currCount = currCount + 1

        -- draw a ping of smoke where the fastest player was at this point
        if (fastCount ~= 0) and (fastIndex < fastCount) then

                fastIndex = fastIndex + 1

                local tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
                SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, fastColour )

        end

end

function TryRepositionHogs()

	if MapHasBorder() == true then

		for i = 0, (numhhs-1) do
			if hhs[i] ~= nil then
				SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
			end
		end

	end

end

----------------------------------
-- GAME METHODS / EVENT HANDLERS
----------------------------------

function onGameInit()
        EnableGameFlags(gfInfAttack, gfInvulnerable)
        CaseFreq = 0
        TurnTime = 90000
        WaterRise = 0
        HealthDecrease = 0

end

function InstructionsBuild()
        ShowMission(
                loc("Racer"),
                loc("A Hedgewars mini-game"),
                loc("Build a track and race.") .. "|" ..
                string.format(loc("Round limit: %d"), roundLimit),
                4, 4000)
end

function InstructionsRace()
        ShowMission(loc("Racer"),
        	loc("A Hedgewars mini-game"),
        	loc("Touch all waypoints as fast as you can!"),
		2, 4000)
end

function onGameStart()
	SendGameResultOff()
	SendRankingStatsOff()
        SendHealthStatsOff()
	SendAchievementsStatsOff()

        SetSoundMask(sndIncoming, true)
        SetSoundMask(sndMissed, true)

        roundN = 0
        lastRound = TotalRounds
        RoundHasChanged = false

	if GetBackgroundBrightness() == 1 then
		-- Dark waypoint colour theme
		waypointColour = waypointColourDark
		waypointColourAtPlacement = waypointColourDarkAtPlacement
	elseif GetBackgroundBrightness() == 2 then
		-- Medium waypoint colour theme
		waypointColour = waypointColourMedium
		waypointColourAtPlacement = waypointColourMediumAtPlacement
	end

        for i = 0, (specialPointsCount-1) do
                PlaceWayPoint(specialPointsX[i], specialPointsY[i], false)
        end

        RebuildTeamInfo()

        if specialPointsCount > 0 then
                InstructionsRace()
        else
                InstructionsBuild()
        end

        SetAmmoTexts(amAirAttack, loc("Place waypoint"), loc("Racer tool"),
                loc("Build an awesome race track by placing|waypoints which the hedgehogs have to|touch in any order to finish a round.") .. "|" ..
		loc("Hedgehogs will start in the first waypoint.") .. "|" ..
 		loc("Cursor: Place waypoint") .. "|" ..
 		loc("Precise: Remove previous waypoint"))

        SetAmmoTexts(amSkip, loc("Finish waypoint placement"), loc("Racer tool"),
                loc("Happy with your race track?|Then stop building and start racing!") .. "|" ..
                loc("Or let the next player place waypoints|if less than 2 waypoints have been placed.") .. "|" ..
                loc("Attack: Activate"))

        TryRepositionHogs()

end

function PlaceWayPoint(x,y,placedByUser)
    if not racerActive then
        if wpCount == 0 or wpX[wpCount - 1] ~= x or wpY[wpCount - 1] ~= y then

            wpX[wpCount] = x
            wpY[wpCount] = y
            wpCol[wpCount] = waypointColour
            wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)

            local flashing, minO, maxO
            if wpCount == 0 then
                -- First waypoint flashes. Useful to know since this is the spawn position.
                minO, maxO = 164, 255
                flashing = 5
            else
                -- Other waypoints are not animated (before the race starts)
                minO, maxO = 255, 255
                flashing = 0
            end
            SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], minO, maxO, 1, flashing, 0, wpRad, 5, wpCol[wpCount])

            -- Use alternate waypoint color for all waypoints but the last one. This gives a subtle “highlighting” effect.
            SetVisualGearValues(wpCirc[wpCount-1], nil, nil, nil, nil, nil, nil, nil, nil, nil, waypointColourAtPlacement)

            wpCount = wpCount + 1

            if placedByUser then
                AddCaption(string.format(loc("Waypoint placed. Available points remaining: %d"), wpLimit-wpCount))
                PlaySound(sndPlaced)
            end
        end
    end
end

function onPrecise()
    if not racerActive and CurrentHedgehog ~= nil and GetCurAmmoType() == amAirAttack then
        DeletePreviousWayPoint()
    end
end

function DeletePreviousWayPoint()
    if wpCount > 0 then
        wpCount = wpCount - 1
        wpX[wpCount] = nil
        wpY[wpCount] = nil
        wpCol[wpCount] = nil
        DeleteVisualGear(wpCirc[wpCount])
        wpCirc[wpCount] = nil
        SetVisualGearValues(wpCirc[wpCount-1], nil, nil, nil, nil, nil, nil, nil, nil, nil, waypointColour)
        AddCaption(string.format(loc("Waypoint removed. Available points: %d"), wpLimit-wpCount))
        PlaySound(sndBump)
    else
        PlaySound(sndDenied)
        AddCaption(loc("No waypoint to be removed!"))
    end
end

function onSpecialPoint(x,y,flag)
    if flag == 99 then
        fastX[fastCount] = x
        fastY[fastCount] = y
        fastCount = fastCount + 1
    else
        addHashData(x)
        addHashData(y)
        addHashData(flag)
        specialPointsX[specialPointsCount] = x
        specialPointsY[specialPointsCount] = y
        specialPointsCount = specialPointsCount + 1
    end
end

function onNewTurn()

        CheckForNewRound()
        TryRepositionHogs()

        racerActive = false
        turnSkipped = false

        trackTime = 0

        currCount = 0 -- hopefully this solves problem
        AddAmmo(CurrentHedgehog, amAirAttack, 0)
        gTimer = 0

        -- Handle Starting Stage of Game
        if (gameOver == false) and (gameBegun == false) then
                if wpCount >= 2 then
                        gameBegun = true
                        roundNumber = 0
                        firstClan = GetHogClan(CurrentHedgehog)
                        if specialPointsCount == 0 then
                                InstructionsRace()
                        end

                        SetAmmoTexts(amSkip, nil, nil, nil)
                else
                        local infoString
                        if wpLimit > 2 then
                                infoString = string.format(loc("Place 2-%d waypoints using the waypoint placement tool."), wpLimit)
                        else
                                infoString = loc("Place 2 waypoints using the waypoint placement tool.")
                        end
                        ShowMission(loc("Racer"),
                        loc("Waypoint placement phase"), infoString, 2, 4000)
                        AddAmmo(CurrentHedgehog, amAirAttack, 4000)
                        SetWeapon(amAirAttack)
                end
        end

        -- Set the waypoints to unactive on new round
        if gameBegun and not gameOver then
                for i = 0,(wpCount-1) do
                        wpActive[i] = false
                        wpCol[i] = waypointColour
                        local flashing, minO, maxO
                        if i == 0 then
                            -- Make first waypoint flash very noticably
                            minO, maxO = 92, 255
                            flashing = 2
                        else
                            minO, maxO = 164, 224
                            flashing = 10
                        end
                        SetVisualGearValues(wpCirc[i], nil, nil, minO, maxO, nil, flashing, nil, nil, nil, wpCol[i])
                end

                if cameraGear then
                        DeleteGear(cameraGear)
                end
                -- Move camera to first waypoint
		-- We use a dummy gear to feed FollowGear. It does not affect the race.
                cameraGear = AddGear(wpX[0], wpY[0], gtGenericFaller, 0, 0, 0, 5000)
                SetState(cameraGear, bor(GetState(cameraGear), gstNoGravity+gstInvisible))
                FollowGear(cameraGear)
        end

        if gameOver == true then
                gameBegun = false
                racerActive = false -- newadd
        end

        AddAmmo(CurrentHedgehog, amTardis, 0)
        AddAmmo(CurrentHedgehog, amResurrector, 0)
        AddAmmo(CurrentHedgehog, amInvulnerable, 0)
        AddAmmo(CurrentHedgehog, amDrillStrike, 0)
        AddAmmo(CurrentHedgehog, amMineStrike, 0)
        AddAmmo(CurrentHedgehog, amNapalm, 0)
        AddAmmo(CurrentHedgehog, amPiano, 0)
end

function onGameTick20()

        -- airstrike detected, convert this into a potential waypoint spot
        if cGear ~= nil then
                x,y = GetGearPosition(cGear)
                if x > -9000 then
                        x,y = GetGearTarget(cGear)


                        if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
                                AddCaption(loc("Please place the waypoint in the air, within the map boundaries"))
                                PlaySound(sndDenied)
                        elseif (y > WaterLine-50) then
                                AddCaption(loc("Please place the waypoint further away from the waterline"))
                                PlaySound(sndDenied)
                        else
                                PlaceWayPoint(x, y, true)
                                if wpCount == wpLimit then
                                        AddCaption(loc("Race complexity limit reached"))
                                        EndTurn(true)
                                end
                        end
                else
                        DeleteGear(cGear)
                end
        SetGearPosition(cGear, -10000, 0)
        end


        -- start the player tumbling with a boom once their turn has actually begun
        if racerActive == false then

                if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then

                        -- if the gamehas started put the player in the middle of the first
                        --waypoint that was placed
                        if gameBegun == true then
                                AddCaption(loc("Good to go!"))
                                racerActive = true
                                trackTime = 0

                                SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
                                AddGear(GetX(CurrentHedgehog)+boostX, GetY(CurrentHedgehog)+boostY, gtGrenade, 0, 0, 0, 1)
                                FollowGear(CurrentHedgehog)

                                HideMission()

                                -- don't start empty-handed
                                if (GetCurAmmoType() == amNothing) then
                                        SetNextWeapon()
                                end
                        else
                                -- still in placement mode
                        end

        	end
		if not racerActive and not gameBegun and GetCurAmmoType() == amAirAttack then
			waypointCursor = true
		else
			waypointCursor = false
		end
	else
		waypointCursor = false
	end

        -- has the player started his tumbling spree?
        if (CurrentHedgehog ~= nil) then

                --airstrike conversion used to be here

                -- if the RACE has started, show tracktimes and keep tabs on waypoints
                if (racerActive == true) and (gameBegun == true) then

                        --ghost
                        if GameTime%40 == 0 then
                                HandleGhost()
                        end

                        trackTime = trackTime + 20

                        if GameTime%100 == 0 then

                                AddCaption(string.format(loc("Time: %.1fs"), (trackTime/1000)),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)

                                if (CheckWaypoints() == true) then
                                        AdjustScores()
                                        DisableTumbler()
                                end

                        end

                end

                -- if the player has expended his tunbling time, stop him tumbling
                if TurnTimeLeft <= 20 and not turnSkipped then
                        DisableTumbler()
                end

        end

end

function onGameTick()
	if waypointCursor then
		if not waypointPreview then
			waypointPreview = AddVisualGear(CursorX, CursorY, vgtCircle, 0, true)
		end
		SetVisualGearValues(waypointPreview, CursorX, CursorY, 200, 200, 0, 0, 0, div(wpRad, 5), 5, waypointColourAtPlacement)
	else
		if waypointPreview then
			DeleteVisualGear(waypointPreview)
			waypointPreview = nil
		end
	end
end

function onGearResurrect(gear, vGear)

        if gear == CurrentHedgehog then
                DisableTumbler(false)
        end
        if vGear then
                DeleteVisualGear(vGear)
        end

end

function onGearAdd(gear)

        if GetGearType(gear) == gtHedgehog then
                hhs[numhhs] = gear
                numhhs = numhhs + 1
                SetEffect(gear, heResurrectable, 1)
        elseif GetGearType(gear) == gtAirAttack then
                cGear = gear
        elseif GetGearType(gear) == gtRope and TeamRope then
            SetTag(gear,1)
            SetGearValues(gear,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,GetClanColor(GetHogClan(CurrentHedgehog)))
        elseif GetGearType(gear) == gtAirMine then
            DeleteGear(gear)
        end
end

function onGearDelete(gear)

        if GetGearType(gear) == gtAirAttack then
                cGear = nil
        elseif gear == cameraGear then
                cameraGear = nil
        end

end

function onAttack()
    at = GetCurAmmoType()

    usedWeapons[at] = 0
end

function onHogAttack(ammoType)
    if ammoType == amSkip then
        turnSkipped = true
    end
end

function onAchievementsDeclaration()
    usedWeapons[amSkip] = nil
    usedWeapons[amExtraTime] = nil

    usedRope = usedWeapons[amRope] ~= nil
    usedPortal = usedWeapons[amPortalGun] ~= nil
    usedSaucer = usedWeapons[amJetpack] ~= nil

    usedWeapons[amNothing] = nil
    usedWeapons[amRope] = nil
    usedWeapons[amPortalGun] = nil
    usedWeapons[amJetpack] = nil

    usedOther = next(usedWeapons) ~= nil

    if usedOther then -- smth besides nothing, skip, rope, portal or saucer used
        raceType = "unknown race"
    elseif usedRope and not usedPortal and not usedSaucer then
        raceType = "rope race"
    elseif not usedRope and usedPortal and not usedSaucer then
        raceType = "portal race"
    elseif not usedRope and not usedPortal and usedSaucer then
        raceType = "saucer race"
    elseif (usedRope or usedPortal or usedSaucer or usedOther) == false then -- no weapons used at all?
        raceType = "no tools race"
    else -- at least two of rope, portal and saucer used
        raceType = "mixed race"
    end

    map = detectMapWithDigest()

    for i = 0, (numTeams-1) do
        if teamScore[i] < 1000000 then
            DeclareAchievement(raceType, teamNameArr[i], map, teamScore[i])
        end
    end

    if map ~= nil and fastCount > 0 then
        StartGhostPoints(fastCount)

        for i = 0, (fastCount - 1) do
            DumpPoint(fastX[i], fastY[i])
        end
    end
end