add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
//
// NSWorkspace_RBAdditions.h
// PathProps
//
// Created by Rainer Brockerhoff on 10/04/2007.
// Copyright 2007 Rainer Brockerhoff. All rights reserved.
//
#import <Cocoa/Cocoa.h>
extern NSString* NSWorkspace_RBfstypename;
extern NSString* NSWorkspace_RBmntonname;
extern NSString* NSWorkspace_RBmntfromname;
extern NSString* NSWorkspace_RBdeviceinfo;
extern NSString* NSWorkspace_RBimagefilepath;
extern NSString* NSWorkspace_RBconnectiontype;
extern NSString* NSWorkspace_RBpartitionscheme;
extern NSString* NSWorkspace_RBserverURL;
@interface NSWorkspace (NSWorkspace_RBAdditions)
// This method will return nil if the input path is invalid. Otherwise, the returned NSDictionary may contain
// the following keys:
//- NSWorkspace_RBfstypename: will always be present.Shows the filesystem type (usually "hfs"), from statfs.
//- NSWorkspace_RBmntonname: will always be present. Shows the volume mount point.
//- NSWorkspace_RBmntfromname: will always be present. Shows the BSD device path for local volumes; info for
// remote volumes depends on the filesystem type.
//- NSWorkspace_RBconnectiontype: should always be present for local volumes. Shows the connection type ("SATA", "USB", etc.).
//- NSWorkspace_RBpartitionscheme: should always be present for local volumes. Shows the partition scheme.
//- NSWorkspace_RBdeviceinfo: should always be present for local volumes. Shows some information about the
// physical device; varies widely.
//- NSWorkspace_RBimagefilepath: should be present for disk images only. Shows the path of the disk image file.
//- NSWorkspace_RBserverURL: should be present for remote volumes only. Shows the server URL.
- (NSDictionary*)propertiesForPath:
(NSString*)path;
@end