add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
{-# LANGUAGE CPP #-}
module Main where
import System.IO
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
session1 nick room = ["NICK", nick, "", "PROTO", "32", ""]
testing = Control.OldException.handle print $ do
putStrLn "Start"
sock <- connectTo "127.0.0.1" (PortNumber 46631)
num1 <- randomRIO (70000::Int, 70100)
num2 <- randomRIO (0::Int, 2)
num3 <- randomRIO (0::Int, 5)
let nick1 = 'n' : show num1
let room1 = 'r' : show num2
mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (300::Int, 590) >>= threadDelay) $ session1 nick1 room1
mapM_ (\x -> hPutStrLn sock x >> hFlush sock) $ concatMap (\x -> ["CHAT_MSG", show x, ""]) [1..]
hClose sock
putStrLn "Finish"
forks = testing
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
#endif
forks