use mio;
use super::common::rnd_reply;
use crate::utils::to_engine_msg;
use crate::{
protocol::messages::{server_chat, HWProtocolMessage, HWServerMessage::*},
server::{
actions::{Action, Action::*},
core::HWServer,
coretypes,
coretypes::{ClientId, GameCfg, RoomId, VoteType, Voting, MAX_HEDGEHOGS_PER_TEAM},
room::{HWRoom, RoomFlags},
},
utils::is_name_illegal,
};
use base64::{decode, encode};
use log::*;
use std::iter::once;
use std::mem::swap;
#[derive(Clone)]
struct ByMsg<'a> {
messages: &'a [u8],
}
impl<'a> Iterator for ByMsg<'a> {
type Item = &'a [u8];
fn next(&mut self) -> Option<<Self as Iterator>::Item> {
if let Some(size) = self.messages.get(0) {
let (msg, next) = self.messages.split_at(*size as usize + 1);
self.messages = next;
Some(msg)
} else {
None
}
}
}
fn by_msg(source: &[u8]) -> ByMsg {
ByMsg { messages: source }
}
const VALID_MESSAGES: &[u8] =
b"M#+LlRrUuDdZzAaSjJ,NpPwtgfhbc12345\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A";
const NON_TIMED_MESSAGES: &[u8] = b"M#hb";
#[cfg(canhazslicepatterns)]
fn is_msg_valid(msg: &[u8], team_indices: &[u8]) -> bool {
match msg {
[size, typ, body..] => {
VALID_MESSAGES.contains(typ)
&& match body {
[1...MAX_HEDGEHOGS_PER_TEAM, team, ..] if *typ == b'h' => {
team_indices.contains(team)
}
_ => *typ != b'h',
}
}
_ => false,
}
}
fn is_msg_valid(msg: &[u8], _team_indices: &[u8]) -> bool {
if let Some(typ) = msg.get(1) {
VALID_MESSAGES.contains(typ)
} else {
false
}
}
fn is_msg_empty(msg: &[u8]) -> bool {
msg.get(1).filter(|t| **t == b'+').is_some()
}
fn is_msg_timed(msg: &[u8]) -> bool {
msg.get(1)
.filter(|t| !NON_TIMED_MESSAGES.contains(t))
.is_some()
}
fn voting_description(kind: &VoteType) -> String {
format!(
"New voting started: {}",
match kind {
VoteType::Kick(nick) => format!("kick {}", nick),
VoteType::Map(name) => format!("map {}", name.as_ref().unwrap()),
VoteType::Pause => "pause".to_string(),
VoteType::NewSeed => "new seed".to_string(),
VoteType::HedgehogsPerTeam(number) => format!("hedgehogs per team: {}", number),
}
)
}
fn room_message_flag(msg: &HWProtocolMessage) -> RoomFlags {
use crate::protocol::messages::HWProtocolMessage::*;
match msg {
ToggleRestrictJoin => RoomFlags::RESTRICTED_JOIN,
ToggleRestrictTeams => RoomFlags::RESTRICTED_TEAM_ADD,
ToggleRegisteredOnly => RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS,
_ => RoomFlags::empty(),
}
}
pub fn handle(
server: &mut HWServer,
client_id: ClientId,
response: &mut super::Response,
room_id: RoomId,
message: HWProtocolMessage,
) {
use crate::protocol::messages::HWProtocolMessage::*;
match message {
Part(msg) => {
let lobby_id = server.lobby_id;
if let (client, Some(room)) = server.client_and_room(client_id) {
let msg = match msg {
Some(s) => format!("part: {}", s),
None => "part".to_string(),
};
super::common::exit_room(client, room, response, &msg);
client.room_id = Some(lobby_id);
}
}
Chat(msg) => {
let client = &mut server.clients[client_id];
response.add(
ChatMsg {
nick: client.nick.clone(),
msg,
}
.send_all()
.in_room(room_id),
);
}
Fix => {
if let (client, Some(room)) = server.client_and_room(client_id) {
if client.is_admin() {
room.set_is_fixed(true)
}
}
}
Unfix => {
if let (client, Some(room)) = server.client_and_room(client_id) {
if client.is_admin() {
room.set_is_fixed(false)
}
}
}
Greeting(text) => {
if let (clienr, Some(room)) = server.client_and_room(client_id) {
if clienr.is_admin() || clienr.is_master() && !room.is_fixed() {
room.greeting = text
}
}
}
RoomName(new_name) => {
if is_name_illegal(&new_name) {
response.add(Warning("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string()).send_self());
} else if server.has_room(&new_name) {
response.add(
Warning("A room with the same name already exists.".to_string()).send_self(),
);
} else {
let room = &mut server.rooms[room_id];
if room.is_fixed() || room.master_id != Some(client_id) {
response.add(Warning("Access denied.".to_string()).send_self());
} else {
let mut old_name = new_name.clone();
let client = &server.clients[client_id];
swap(&mut room.name, &mut old_name);
super::common::get_room_update(Some(old_name), room, Some(&client), response);
}
}
}
ToggleReady => {
if let (client, Some(room)) = server.client_and_room(client_id) {
let flags = if client.is_ready() {
room.ready_players_number -= 1;
"-r"
} else {
room.ready_players_number += 1;
"+r"
};
let msg = if client.protocol_number < 38 {
LegacyReady(client.is_ready(), vec![client.nick.clone()])
} else {
ClientFlags(flags.to_string(), vec![client.nick.clone()])
};
response.add(msg.send_all().in_room(room.id));
if room.is_fixed() && room.ready_players_number == room.players_number {
//StartRoomGame(r.id)
}
client.set_is_ready(!client.is_ready());
}
}
AddTeam(info) => {
let client = &mut server.clients[client_id];
let room = &mut server.rooms[room_id];
if room.teams.len() >= room.team_limit as usize {
response.add(Warning("Too many teams!".to_string()).send_self());
} else if room.addable_hedgehogs() == 0 {
response.add(Warning("Too many hedgehogs!".to_string()).send_self());
} else if room.find_team(|t| t.name == info.name) != None {
response.add(
Warning("There's already a team with same name in the list.".to_string())
.send_self(),
);
} else if room.game_info.is_some() {
response.add(
Warning("Joining not possible: Round is in progress.".to_string()).send_self(),
);
} else if room.is_team_add_restricted() {
response.add(
Warning("This room currently does not allow adding new teams.".to_string())
.send_self(),
);
} else {
let team = room.add_team(client.id, *info, client.protocol_number < 42);
client.teams_in_game += 1;
client.clan = Some(team.color);
response.add(TeamAccepted(team.name.clone()).send_self());
response.add(
TeamAdd(HWRoom::team_info(&client, team))
.send_all()
.in_room(room_id)
.but_self(),
);
response.add(
TeamColor(team.name.clone(), team.color)
.send_all()
.in_room(room_id),
);
response.add(
HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
.send_all()
.in_room(room_id),
);
let room_master = if let Some(id) = room.master_id {
Some(&server.clients[id])
} else {
None
};
super::common::get_room_update(None, room, room_master, response);
}
}
RemoveTeam(name) => {
if let (client, Some(room)) = server.client_and_room(client_id) {
match room.find_team_owner(&name) {
None => response.add(
Warning("Error: The team you tried to remove does not exist.".to_string())
.send_self(),
),
Some((id, _)) if id != client_id => response.add(
Warning("You can't remove a team you don't own.".to_string()).send_self(),
),
Some((_, name)) => {
client.teams_in_game -= 1;
client.clan = room.find_team_color(client.id);
super::common::remove_teams(
room,
vec![name.to_string()],
client.is_in_game(),
response,
);
}
}
}
}
SetHedgehogsNumber(team_name, number) => {
if let (client, Some(room)) = server.client_and_room(client_id) {
let addable_hedgehogs = room.addable_hedgehogs();
if let Some((_, team)) = room.find_team_and_owner_mut(|t| t.name == team_name) {
if !client.is_master() {
response.add(Error("You're not the room master!".to_string()).send_self());
} else if number < 1
|| number > MAX_HEDGEHOGS_PER_TEAM
|| number > addable_hedgehogs + team.hedgehogs_number
{
response.add(
HedgehogsNumber(team.name.clone(), team.hedgehogs_number).send_self(),
);
} else {
team.hedgehogs_number = number;
response.add(
HedgehogsNumber(team.name.clone(), number)
.send_all()
.in_room(room_id)
.but_self(),
);
}
} else {
response.add(Warning("No such team.".to_string()).send_self());
}
}
}
SetTeamColor(team_name, color) => {
if let (client, Some(room)) = server.client_and_room(client_id) {
if let Some((owner, team)) = room.find_team_and_owner_mut(|t| t.name == team_name) {
if !client.is_master() {
response.add(Error("You're not the room master!".to_string()).send_self());
} else {
team.color = color;
response.add(
TeamColor(team.name.clone(), color)
.send_all()
.in_room(room_id)
.but_self(),
);
server.clients[owner].clan = Some(color);
}
} else {
response.add(Warning("No such team.".to_string()).send_self());
}
}
}
Cfg(cfg) => {
if let (client, Some(room)) = server.client_and_room(client_id) {
if room.is_fixed() {
response.add(Warning("Access denied.".to_string()).send_self());
} else if !client.is_master() {
response.add(Error("You're not the room master!".to_string()).send_self());
} else {
let cfg = match cfg {
GameCfg::Scheme(name, mut values) => {
if client.protocol_number == 49 && values.len() >= 2 {
let mut s = "X".repeat(50);
s.push_str(&values.pop().unwrap());
values.push(s);
}
GameCfg::Scheme(name, values)
}
cfg => cfg,
};
response.add(cfg.to_server_msg().send_all().in_room(room.id).but_self());
room.set_config(cfg);
}
}
}
Save(name, location) => {
response.add(
server_chat(format!("Room config saved as {}", name))
.send_all()
.in_room(room_id),
);
server.rooms[room_id].save_config(name, location);
}
SaveRoom(filename) => {
if server.clients[client_id].is_admin() {
match server.rooms[room_id].get_saves() {
Ok(text) => match server.io.write_file(&filename, &text) {
Ok(_) => response.add(
server_chat("Room configs saved successfully.".to_string()).send_self(),
),
Err(e) => {
warn!(
"Error while writing the config file \"{}\": {}",
filename, e
);
response.add(
Warning("Unable to save the room configs.".to_string()).send_self(),
);
}
},
Err(e) => {
warn!("Error while serializing the room configs: {}", e);
response.add(
Warning("Unable to serialize the room configs.".to_string())
.send_self(),
)
}
}
}
}
LoadRoom(filename) => {
if server.clients[client_id].is_admin() {
match server.io.read_file(&filename) {
Ok(text) => match server.rooms[room_id].set_saves(&text) {
Ok(_) => response.add(
server_chat("Room configs loaded successfully.".to_string())
.send_self(),
),
Err(e) => {
warn!("Error while deserializing the room configs: {}", e);
response.add(
Warning("Unable to deserialize the room configs.".to_string())
.send_self(),
);
}
},
Err(e) => {
warn!(
"Error while reading the config file \"{}\": {}",
filename, e
);
response.add(
Warning("Unable to load the room configs.".to_string()).send_self(),
);
}
}
}
}
Delete(name) => {
if !server.rooms[room_id].delete_config(&name) {
response.add(Warning(format!("Save doesn't exist: {}", name)).send_self());
} else {
response.add(
server_chat(format!("Room config {} has been deleted", name))
.send_all()
.in_room(room_id),
);
}
}
CallVote(None) => {
response.add(server_chat("Available callvote commands: kick <nickname>, map <name>, pause, newseed, hedgehogs <number>".to_string())
.send_self());
}
CallVote(Some(kind)) => {
let is_in_game = server.rooms[room_id].game_info.is_some();
let error = match &kind {
VoteType::Kick(nick) => {
if server
.find_client(&nick)
.filter(|c| c.room_id == Some(room_id))
.is_some()
{
None
} else {
Some("/callvote kick: No such user!".to_string())
}
}
VoteType::Map(None) => {
let names: Vec<_> = server.rooms[room_id].saves.keys().cloned().collect();
if names.is_empty() {
Some("/callvote map: No maps saved in this room!".to_string())
} else {
Some(format!("Available maps: {}", names.join(", ")))
}
}
VoteType::Map(Some(name)) => {
if server.rooms[room_id].saves.get(&name[..]).is_some() {
None
} else {
Some("/callvote map: No such map!".to_string())
}
}
VoteType::Pause => {
if is_in_game {
None
} else {
Some("/callvote pause: No game in progress!".to_string())
}
}
VoteType::NewSeed => None,
VoteType::HedgehogsPerTeam(number) => match number {
1...MAX_HEDGEHOGS_PER_TEAM => None,
_ => Some("/callvote hedgehogs: Specify number from 1 to 8.".to_string()),
},
};
match error {
None => {
let msg = voting_description(&kind);
let voting = Voting::new(kind, server.room_clients(client_id));
let room = &mut server.rooms[room_id];
room.voting = Some(voting);
response.add(server_chat(msg).send_all().in_room(room_id));
super::common::submit_vote(
server,
coretypes::Vote {
is_pro: true,
is_forced: false,
},
response,
);
}
Some(msg) => {
response.add(server_chat(msg).send_self());
}
}
}
Vote(vote) => {
super::common::submit_vote(
server,
coretypes::Vote {
is_pro: vote,
is_forced: false,
},
response,
);
}
ForceVote(vote) => {
let is_forced = server.clients[client_id].is_admin();
super::common::submit_vote(
server,
coretypes::Vote {
is_pro: vote,
is_forced,
},
response,
);
}
ToggleRestrictJoin | ToggleRestrictTeams | ToggleRegisteredOnly => {
let client = &server.clients[client_id];
let room = &mut server.rooms[room_id];
if client.is_master() {
room.flags.toggle(room_message_flag(&message));
super::common::get_room_update(None, room, Some(&client), response);
}
}
StartGame => {
// StartRoomGame(room_id);
}
EngineMessage(em) => {
if let (c, Some(r)) = server.client_and_room(client_id) {
if c.teams_in_game > 0 {
let decoding = decode(&em[..]).unwrap();
let messages = by_msg(&decoding);
let valid = messages.filter(|m| is_msg_valid(m, &c.team_indices));
let non_empty = valid.clone().filter(|m| !is_msg_empty(m));
let sync_msg = valid.clone().filter(|m| is_msg_timed(m)).last().map(|m| {
if is_msg_empty(m) {
Some(encode(m))
} else {
None
}
});
let em_response =
encode(&valid.flat_map(|msg| msg).cloned().collect::<Vec<_>>());
if !em_response.is_empty() {
response.add(
ForwardEngineMessage(vec![em_response])
.send_all()
.in_room(r.id)
.but_self(),
);
}
let em_log =
encode(&non_empty.flat_map(|msg| msg).cloned().collect::<Vec<_>>());
if let Some(ref mut info) = r.game_info {
if !em_log.is_empty() {
info.msg_log.push(em_log);
}
if let Some(msg) = sync_msg {
info.sync_msg = msg;
}
}
}
}
}
RoundFinished => {
let mut game_ended = false;
let client = &mut server.clients[client_id];
if client.is_in_game() {
let room = &mut server.rooms[room_id];
client.set_is_in_game(false);
response.add(
ClientFlags("-g".to_string(), vec![client.nick.clone()])
.send_all()
.in_room(room.id),
);
let team_names: Vec<_> = room
.client_teams(client_id)
.map(|t| t.name.clone())
.collect();
if let Some(ref mut info) = room.game_info {
info.teams_in_game -= team_names.len() as u8;
if info.teams_in_game == 0 {
game_ended = true;
}
for team_name in team_names {
let msg = once(b'F').chain(team_name.bytes());
response.add(
ForwardEngineMessage(vec![to_engine_msg(msg)])
.send_all()
.in_room(room_id)
.but_self(),
);
let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
if let Some(m) = &info.sync_msg {
info.msg_log.push(m.clone());
}
if info.sync_msg.is_some() {
info.sync_msg = None
}
info.msg_log.push(remove_msg.clone());
response.add(
ForwardEngineMessage(vec![remove_msg])
.send_all()
.in_room(room_id)
.but_self(),
);
}
}
}
if game_ended {
super::common::end_game(server, room_id, response)
}
}
Rnd(v) => {
let result = rnd_reply(&v);
let mut echo = vec!["/rnd".to_string()];
echo.extend(v.into_iter());
let chat_msg = ChatMsg {
nick: server.clients[client_id].nick.clone(),
msg: echo.join(" "),
};
response.add(chat_msg.send_all().in_room(room_id));
response.add(result.send_all().in_room(room_id));
}
_ => warn!("Unimplemented!"),
}
}