- Two more templates
- Fix clouds regression
- Remove Delphi from the list of compilers
- Set version to 0.9.0
/*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef GAME_H
#define GAME_H
#include <QObject>
#include <QByteArray>
#include <QString>
#include "team.h"
#include <map>
#include "tcpBase.h"
class GameUIConfig;
class GameCFGWidget;
class TeamSelWidget;
enum GameState {
gsNotStarted = 0,
gsStarted = 1,
gsInterrupted = 2,
gsFinished = 3,
gsStopped = 4
};
class HWGame : public TCPBase
{
Q_OBJECT
public:
HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget = 0);
void AddTeam(const QString & team);
void PlayDemo(const QString & demofilename);
void StartLocal();
void StartQuick();
void StartNet();
protected:
virtual QStringList setArguments();
virtual void onClientRead();
virtual void onClientDisconnect();
signals:
void SendNet(const QByteArray & msg);
void GameStateChanged(GameState gameState);
void GameStats(char type, const QString & info);
public slots:
void FromNet(const QByteArray & msg);
void LocalCFG(const QString & teamname);
private:
enum GameType {
gtLocal = 1,
gtQLocal = 2,
gtDemo = 3,
gtNet = 4
};
char msgbuf[MAXMSGCHARS];
QString teams[5];
QString seed;
int TeamCount;
GameUIConfig * config;
GameCFGWidget * gamecfg;
TeamSelWidget* m_pTeamSelWidget;
GameType gameType;
void commonConfig();
void SendConfig();
void SendQuickConfig();
void SendNetConfig();
void SendTeamConfig(int index);
void ParseMessage(const QByteArray & msg);
void SaveDemo(const QString & filename);
};
#endif