Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
/*
* CGPointUtils.c
* PinchMe
*
* Created by Jeff LaMarche on 8/2/08.
* Copyright 2008 __MyCompanyName__. All rights reserved.
*
*/
#include "CGPointUtils.h"
#include <math.h>
#define degreesToRadian(x) (M_PI * x / 180.0)
#define radiansToDegrees(x) (180.0 * x / M_PI)
CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
CGFloat deltaX = second.x - first.x;
CGFloat deltaY = second.y - first.y;
return sqrt(deltaX*deltaX + deltaY*deltaY );
}
CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
CGFloat height = second.y - first.y;
CGFloat width = first.x - second.x;
CGFloat rads = atan(height/width);
return radiansToDegrees(rads);
}
CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
CGFloat a = line1End.x - line1Start.x;
CGFloat b = line1End.y - line1Start.y;
CGFloat c = line2End.x - line2Start.x;
CGFloat d = line2End.y - line2Start.y;
CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
return radiansToDegrees(rads);
}