cocoaTouch/otherSrc/CGPointUtils.c
author nemo
Sun, 21 Mar 2010 18:42:34 +0000
changeset 3037 ab6e949eb5cb
parent 2725 89908847b155
child 3385 361bd29293f4
permissions -rw-r--r--
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.

/*
 *  CGPointUtils.c
 *  PinchMe
 *
 *  Created by Jeff LaMarche on 8/2/08.
 *  Copyright 2008 __MyCompanyName__. All rights reserved.
 *
 */

#include "CGPointUtils.h"
#include <math.h>

#define degreesToRadian(x) (M_PI * x / 180.0)
#define radiansToDegrees(x) (180.0 * x / M_PI)

CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
	CGFloat deltaX = second.x - first.x;
	CGFloat deltaY = second.y - first.y;
	return sqrt(deltaX*deltaX + deltaY*deltaY );
}

CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
	CGFloat height = second.y - first.y;
	CGFloat width = first.x - second.x;
	CGFloat rads = atan(height/width);
	return radiansToDegrees(rads);
}

CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
	CGFloat a = line1End.x - line1Start.x;
	CGFloat b = line1End.y - line1Start.y;
	CGFloat c = line2End.x - line2Start.x;
	CGFloat d = line2End.y - line2Start.y;
	CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
	return radiansToDegrees(rads);
}