Crop non-team hats without “real” animation to static format (32×32)
This …
a) makes these hats more managable
b) Fixes some clipping problems with hats which take the full height
(e.g. knight, noface)
b) reduces file size
This has been done semi-automated with the following steps:
1. Carefully select hats manually and write them in a list file
2. Run a script to crop them to 32×32 using ImageMagick
3. Check ALL the converted hats in Hedgewars
4. Discard hat changes which turn out to be bad
5. Manually convert any non-RGBA images back to RGBA
6. Final check
7. Commit
#ifndef HWMAPOPTIMIZER_H
#define HWMAPOPTIMIZER_H
#include "tcpBase.h"
#include "drawmapscene.h"
class HWMapOptimizer : public TCPBase
{
Q_OBJECT
public:
explicit HWMapOptimizer(QObject *parent = 0);
void optimizeMap(const Paths & paths);
bool couldBeRemoved();
signals:
void optimizedMap(const Paths & paths);
public slots:
protected:
QStringList getArguments();
void onClientDisconnect();
void SendToClientFirst();
private:
Paths m_paths;
};
#endif // HWMAPOPTIMIZER_H